Sukupolvet videopelien turnajaisissa : e-urheilun markkinoiden ikärakenne
Abstrakti
Digital gaming attracts people of all ages. Nevertheless, professional esports (also known as electronic sports, e-sports, or eSports) is dominated by under 35 year olds. In this paper, e-sports market is analysed by focusing on the performance of different age-groups. Younger generations play more digital games and dominate e-sports scene, but also older people enjoy playing various video games. Two separate datasets are analysed for testing whether age is a statistically significant explanatory variable for success in professional e-sports tournaments. According to the empirical results, success in e-sports tournaments decreases with the player’s age. The best results are gained when the players are under 25 years old. Negative relationship between age and e-sports success is confirmed by analysing both 100 best e-sports players and 100 oldest players. E-sports is gaining increasing popularity in the future and therefore it will also attract more fans amongst the birth cohorts of “boomers” and “Generation X”.
Päätekijä
Aineistotyyppi
Artikkelit
Tutkimusartikkeli
Julkaistu
2020
Sarja
Aiheet
Julkaisu tutkimustietojärjestelmässä
Julkaisija
Jyväskylän yliopisto
Alkuperäislähde
http://ejbo.jyu.fi/pdf/ejbo_vol25_no1_pages_27-35.pdf
Julkaisun pysyvä osoite
https://urn.fi/URN:NBN:fi:jyu-202009035732Käytä tätä linkitykseen
Vertaisarvioinnin tila
Vertaisarvioitu
ISSN
1239-2685
Kieli
suomi
Julkaisussa
EJBO - Electronic Journal of Business Ethics and Organization Studies
Viite
- Mangeloja, E. (2020). Sukupolvet videopelien turnajaisissa : e-urheilun markkinoiden ikärakenne. Electronic Journal of Business Ethics and Organization Studies, 25(1), 27-35. http://ejbo.jyu.fi/pdf/ejbo_vol25_no1_pages_27-35.pdf
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