Educational Application Design Process Experiences : Case Perioperative Nursing

Abstract
From an educational point of view, the only relevant basis for the design of an educational application is the learning objectives of the content area. In the development process of an educational application, there are also other people involved besides educational experts. This paper describes a project which primarily aims at developing an application for the needs of enhancing perioperative nursing skills’. Besides application development, the project included research about the process. The research task was to discover how the real – not only the formal – objectives could work as the starting point for the construction of an educational game-like application. This paper presents the study process based on the panel discussions of nursing teachers. In the panels, the teachers elaborated the objectives. The transcribed discussions were analysed in terms of conceptions of learning and teaching of perioperative nursing. The outcomes, the elaborated objectives, were aimed to be used as a basis for the implementation of an educational game. In addition, the discussions were analysed from the perspective of the learning paradigm they reflected. It is argued that views of learning are necessary to be understood in order to make appropriate choices of educational strategy throughout the development process. Finally, this paper presents initial observations of a user study of the game. They are discussed from the point of view of project success and the potential of the chosen approach. It is concluded that the construction of this kind of game is a much more effective means of learning than the playing of it, thus suggesting that students themselves should be used as authors.
Main Authors
Format
Conferences Conference paper
Published
2014
Subjects
Publication in research information system
Publisher
SCITEPRESS – Science and Technology Publications
Original source
http://www.csedu.org/?y=2014
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-201406192099Use this for linking
Parent publication ISBN
978-989-758-020-8
Review status
Peer reviewed
DOI
https://doi.org/10.5220/0004960505450550
Conference
International Conference on Computer Supported Education
Language
English
Is part of publication
CSEDU 2014 : Proceedings of the 6th International Conference on Computer Supported Education : Vol. 1
Citation
  • Silvennoinen, M., & Pirhonen, A. (2014). Educational Application Design Process Experiences : Case Perioperative Nursing. In S. Zvacek, M. T. Restivo, J. Uhomoibhi, & M. Helfert (Eds.), CSEDU 2014 : Proceedings of the 6th International Conference on Computer Supported Education : Vol. 1 (pp. 545-550). SCITEPRESS – Science and Technology Publications. https://doi.org/10.5220/0004960505450550
License
Open Access

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description From an educational point of view, the only relevant basis for the design of an educational application is the learning objectives of the content area. In the development process of an educational application, there are also other people involved besides educational experts. This paper describes a project which primarily aims at developing an application for the needs of enhancing perioperative nursing skills’. Besides application development, the project included research about the process. The research task was to discover how the real – not only the formal – objectives could work as the starting point for the construction of an educational game-like application. This paper presents the study process based on the panel discussions of nursing teachers. In the panels, the teachers elaborated the objectives. The transcribed discussions were analysed in terms of conceptions of learning and teaching of perioperative nursing. The outcomes, the elaborated objectives, were aimed to be used as a basis for the implementation of an educational game. In addition, the discussions were analysed from the perspective of the learning paradigm they reflected. It is argued that views of learning are necessary to be understood in order to make appropriate choices of educational strategy throughout the development process. Finally, this paper presents initial observations of a user study of the game. They are discussed from the point of view of project success and the potential of the chosen approach. It is concluded that the construction of this kind of game is a much more effective means of learning than the playing of it, thus suggesting that students themselves should be used as authors.
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spellingShingle Educational Application Design Process Experiences : Case Perioperative Nursing Silvennoinen, Minna Pirhonen, Antti perioperatiivinen hoitotyö perioperative nursing game development nursing competencies educational application success hoitotyö pelit oppiminen oppimistavoitteet oppimispelit
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title Educational Application Design Process Experiences : Case Perioperative Nursing
title_full Educational Application Design Process Experiences : Case Perioperative Nursing
title_fullStr Educational Application Design Process Experiences : Case Perioperative Nursing
title_full_unstemmed Educational Application Design Process Experiences : Case Perioperative Nursing
title_short Educational Application Design Process Experiences : Case Perioperative Nursing
title_sort Educational Application Design Process Experiences Case Perioperative Nursing
topic perioperatiivinen hoitotyö perioperative nursing game development nursing competencies educational application success hoitotyö pelit oppiminen oppimistavoitteet oppimispelit
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