Developing cloud business models: A case study on cloud gaming
Abstrakti
Cloud computing offers new ways for firms to operate in the global market so that even small firms can compete in markets traditionally dominated by multinational corporations. A case study considers how, over ten years, a small firm developed a successful business model to compete in computer gaming.
Päätekijät
Aineistotyyppi
Artikkelit
Tutkimusartikkeli
Julkaistu
2011
Sarja
Aiheet
Julkaisu tutkimustietojärjestelmässä
Julkaisija
IEEE Computer Society
Alkuperäislähde
http://www.computer.org/cms/Computer.org/ComputingNow/homepage/2011/0711/T_SW_DevelopingCloudBusinessModels.pdf
Julkaisun pysyvä osoite
https://urn.fi/URN:NBN:fi:jyu-2011111511682Käytä tätä linkitykseen
Vertaisarvioinnin tila
Vertaisarvioitu
ISSN
0740-7459
DOI
https://doi.org/10.1109/MS.2011.51
Kieli
englanti
Julkaisussa
IEEE Software
Viite
- Ojala, A., & Tyrväinen, P. (2011). Developing cloud business models: A case study on cloud gaming. IEEE Software, 28(4), 42-47. https://doi.org/10.1109/MS.2011.51
Copyright© IEEE. This is an electronic final draft version of an article whose final and definitive form has been published in IEEE Software by IEEE Computer Society.