Multiverse ethnography : A qualitative method for gaming and technology use research
Karhulahti, V.-M., Kauraoja, V., Ouninkorpi, O., Perttu, S., Perälä, J., Toivanen, V., & Siutila, M. (2022). Multiverse ethnography : A qualitative method for gaming and technology use research. Journal of Gaming and Virtual Worlds, 14(1), 85-110. https://doi.org/10.1386/jgvw_00053_1
Published in
Journal of Gaming and Virtual WorldsAuthors
Date
2022Copyright
© 2022 Intellect Ltd
This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural and experiential properties of video games and other technological artefacts. Instead of applying the ethnographic method to produce a single in-depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two video games, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological implications of multiverse ethnography are discussed.
Publisher
IntellectISSN Search the Publication Forum
1757-191XKeywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/155927027
Metadata
Show full item recordCollections
Related funder(s)
Research Council of FinlandFunding program(s)
Centre of Excellence, AoFAdditional information about funding
The study received funding from Academy of Finland (312397).License
Related items
Showing items with similar title or keywords.
-
Research Perspectives : Reconsidering the Role of Research Method Guidelines for Interpretive, Mixed Methods, and Design Science Research
Siponen, Mikko; Soliman, Wael; Holtkamp, Philipp (Association for Information Systems, 2021)Information systems (IS) scholars have proposed guidelines for interpretive, mixed methods, and design science research in IS. Because many of these guidelines are also suggested for evaluating what good or rigorous research ... -
Johdanto : Menetelmäkirjan logos
Fingerroos, Outi; Kajander, Konsta; Lappi, Tiina-Riitta (Suomalaisen Kirjallisuuden Seura, 2022) -
Kulttuurien tutkimuksen menetelmät
Fingerroos, Outi; Kajander, Konsta; Lappi, Tiina-Riitta (Suomalaisen Kirjallisuuden Seura, 2022)Mitä kulttuuri merkitsee tieteellisenä käsitteenä ja tutkimuskohteena? Minkälaisista lähtökohdista kulttuurien tutkijat teoretisoivat, tekevät havaintoja kenttätöissä, analysoivat aineistoja sekä kirjoittavat ihmisistä, ... -
Language and culture in synchronous chatrooms: a digital ethnographic study of two Twitch channels
Sundberg, Juho (2022)Internetin merkitys vuorovaikutuksen ja kielenkäytön alustana kasvaa jatkuvasti. Yhä enemmän ihmisten välisen kommunikaation tapahtumapaikkana ovat erinäiset foorumit, keskusteluhuoneet ja sosiaalinen media. Tämän tutkielman ... -
Technology in culture : a theoretical discourse on convergence in human-technology interaction
Pineda, Roger G. (University of Jyväskylä, 2014)Technology touches so many facets of contemporary life that one is not necessarily conscious any more of how and why it affects daily experience. Awareness of technology’s role often surfaces only when something goes wrong ...