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dc.contributor.authorElo, Jenny
dc.contributor.authorLintula, Juuli
dc.contributor.authorTuunanen, Tuure
dc.date.accessioned2021-01-20T12:59:05Z
dc.date.available2021-01-20T12:59:05Z
dc.date.issued2021
dc.identifier.citationElo, J., Lintula, J., & Tuunanen, T. (2021). Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games. In <i>Proceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021)</i> (pp. 1171-1180). University of Hawai'i at Manoa. Proceedings of the Annual Hawaii International Conference on System Sciences. <a href="https://doi.org/10.24251/HICSS.2021.143" target="_blank">https://doi.org/10.24251/HICSS.2021.143</a>
dc.identifier.otherCONVID_47744725
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/73710
dc.description.abstractThis paper explores the phenomena of value co- creation and co-destruction in augmented reality (AR) mobile games. More specifically, we aim to achieve an in-depth understanding of value co-creation and co- destruction occurring in Pokémon GO and the user values underlying these occurrences. Service-dominant (S-D) logic provides our study with a lens for understanding users as active co-creators, co- destroyers, and determinants of value. Further, the means-end theory establishes users’ personal values and goals as the basis for service value determination. We uncover key values highlighted in users’ positive and negative gaming experiences through a qualitative content analysis of 43 in-depth laddering interviews conducted with active Pokémon GO gamers in Finland. Our study contributes to the IS and service research literature by demonstrating how user values may be operationalized to measure and understand value co- creation and co-destruction from service users’ perspective, supporting value-based design and development of digital services.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherUniversity of Hawai'i at Manoa
dc.relation.ispartofProceedings of the 54th Hawaii International Conference on System Sciences (HICSS 2021)
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.urihttp://hdl.handle.net/10125/70755
dc.rightsCC BY-NC-ND 4.0
dc.subject.otheraugmented reality mobile games
dc.subject.otherladdering interviews
dc.subject.othervalue co-creation
dc.subject.othervalue co-destruction
dc.titleHarnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202101201174
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineInformation Systems Scienceen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.relation.isbn978-0-9981331-4-0
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1171-1180
dc.relation.issn1530-1605
dc.type.versionpublishedVersion
dc.rights.copyright© Authors, 2021
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceHawaii International Conference on System Sciences
dc.subject.ysolisätty todellisuus
dc.subject.ysoPokémon Go (peli)
dc.subject.ysomobiilipelit
dc.subject.ysopelaajat
dc.subject.ysokäyttäjätutkimus
dc.subject.ysopeliteollisuus
dc.subject.ysoarvonluonti
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p25016
jyx.subject.urihttp://www.yso.fi/onto/yso/p29442
jyx.subject.urihttp://www.yso.fi/onto/yso/p15342
jyx.subject.urihttp://www.yso.fi/onto/yso/p14484
jyx.subject.urihttp://www.yso.fi/onto/yso/p11513
jyx.subject.urihttp://www.yso.fi/onto/yso/p21024
jyx.subject.urihttp://www.yso.fi/onto/yso/p21123
dc.rights.urlhttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.relation.doi10.24251/HICSS.2021.143
dc.type.okmA4


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Except where otherwise noted, this item's license is described as CC BY-NC-ND 4.0