dc.contributor.author | Kenttälä, Veera | |
dc.contributor.author | Rousi, Rebekah | |
dc.contributor.author | Kankaanranta, Marja | |
dc.contributor.editor | Bastianes, Theo | |
dc.date.accessioned | 2018-07-18T05:20:16Z | |
dc.date.available | 2018-07-18T05:20:16Z | |
dc.date.issued | 2018 | |
dc.identifier.citation | Kenttälä, V., Rousi, R., & Kankaanranta, M. (2018). Learning Experience Technology Usability Design framework. In T. Bastianes (Ed.), <i>EdMedia 2018 : Proceedings of the World Conference on Educational Media and Technology</i> (pp. 414-423). Association for the Advancement of Computing in Education (AACE). <a href="https://www.learntechlib.org/primary/p/184225/" target="_blank">https://www.learntechlib.org/primary/p/184225/</a> | |
dc.identifier.other | CONVID_28165068 | |
dc.identifier.other | TUTKAID_78281 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/58968 | |
dc.description.abstract | Using information and communication technology (ICT) for learning purposes has
become more ingrained in curriculums and students’ lives over the past decades. Commonly, the
lack of understanding about learning and pedagogy, and more specifically their contexts, will lead
to creating learning software that utilize outdated pedagogy or are lacking in critical aspects of
pedagogical design. This has created a need to find cost efficient ways to address the
multidimensional usability issues found in learning technology. Creating an engaging and
pedagogically robust learning product is a complicated task that requires easily accessible
knowledge about both the technological and learning related aspects in creating learning software.
The aim of this study is to explore and present the dimensions of learning technology even further,
to provide a reinforced framework for creating and evaluating learning technology. For this
purpose, we have developed the Learning Experience Technology Usability Design Framework.
LETUS Design has both practical and theoretically rich components that combine heuristic
evaluation, pedagogical theories and findings from extensive learning technology design expert
evaluations. This paper aims at offering a more definite framework for evaluating the usability of
learning technology in a holistic way. This work will further elaborate especially on the contextual
aspects of digital learning technology design in the LETUS Design framework. | fi |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Association for the Advancement of Computing in Education (AACE) | |
dc.relation.ispartof | EdMedia 2018 : Proceedings of the World Conference on Educational Media and Technology | |
dc.relation.uri | https://www.learntechlib.org/primary/p/184225/ | |
dc.rights | In Copyright | |
dc.subject.other | communication technology | |
dc.subject.other | learning technology | |
dc.title | Learning Experience Technology Usability Design framework | |
dc.type | conferenceObject | |
dc.identifier.urn | URN:NBN:fi:jyu-201807123536 | |
dc.contributor.laitos | Informaatioteknologian tiedekunta | fi |
dc.contributor.laitos | Koulutuksen tutkimuslaitos | fi |
dc.contributor.laitos | Faculty of Information Technology | en |
dc.contributor.laitos | Finnish Institute for Educational Research | en |
dc.contributor.oppiaine | Kognitiotiede | fi |
dc.contributor.oppiaine | Tietotekniikka | fi |
dc.contributor.oppiaine | Koulutuksen tutkimuslaitos | fi |
dc.contributor.oppiaine | Cognitive Science | en |
dc.contributor.oppiaine | Mathematical Information Technology | en |
dc.contributor.oppiaine | Finnish Institute for Educational Research | en |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.date.updated | 2018-07-12T09:15:26Z | |
dc.relation.isbn | 978-1-939797-34-6 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 414-423 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2018 Association for the Advancement of Computing in Education (AACE) | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.conference | World Conference on Educational Media and Technology | |
dc.subject.yso | viestintätekniikka | |
dc.subject.yso | teknologia | |
dc.subject.yso | oppiminen | |
dc.subject.yso | opetusteknologia | |
dc.subject.yso | oppimisalustat | |
dc.subject.yso | oppimiskokemukset | |
dc.subject.yso | käytettävyys | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10872 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2339 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2945 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p4418 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p26951 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p16215 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3785 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |