Educational Hackathon : Innovation Contest for Innovation Pedagogy

Abstract
This paper addresses the educational hackthon as innovation pedagogy method for teaching fuzzy front end of innovation (FFEI) in higher education institutions (HEIs). Specifically it focuses on the process design and execution. This study is based on the idea that educational hackathons are a specific type of innovation contest aimed at teaching and learning, thus incorporating a set of design variables. Therefore, the paper reports a case study according to those variables in HEI teaching in university-industrycollaboration. This paper presents both the process description along with students’ learning and feedback, i.e. the development suggestions for the method. Presenting conclusions for both academic use and practical design of hackathons in teaching, the paper clarifies the literature of educational hackathons as a type of innovation pedagogy method, for teaching FFEI in HEIs beyond IT-industry.
Main Authors
Format
Conferences Conference paper
Published
2018
Series
Subjects
Publication in research information system
Publisher
Lappeenranta University of Technology; ISPIM
Original source
https://ispim.lemonstand.com/product/educational_hackathon_innovation_contest_for_innovation_pedagogy
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-201901231275Use this for linking
Parent publication ISBN
978-952-335-219-3
Review status
Peer reviewed
ISSN
2243-3376
Conference
ISPIM Innovation Conference
Language
English
Published in
LUT Scientific and Expertise Publications, Reports
Is part of publication
ISPIM 2018 : Proceedings of the ISPIM Innovation Conference : Innovation, The Name of The Game
Citation
  • Suominen, A. H., Jussila, J., Lundell, T., Mikkola, M., & Aramo-Immonen, H. (2018). Educational Hackathon : Innovation Contest for Innovation Pedagogy. In I. Bitran, S. Conn, K. R. E. Huizingh, O. Kokshagina, M. Torkkeli, & M. Tynnhammar (Eds.), ISPIM 2018 : Proceedings of the ISPIM Innovation Conference : Innovation, The Name of The Game (pp. 1-17). Lappeenranta University of Technology; ISPIM. LUT Scientific and Expertise Publications, Reports, 78. https://ispim.lemonstand.com/product/educational_hackathon_innovation_contest_for_innovation_pedagogy
License
In CopyrightOpen Access
Copyright© The Authors & ISPIM, 2018.

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