GraphoGame SI : the development of a technology-enhanced literacy learning tool for Standard Indonesian

Abstract
Early intervention programs are generally considered the most efficient and beneficial approach to providing support to struggling beginning readers. This paper discusses the theoretical background, development, and design of, as well as the first results obtained with, GraphoGame for Standard Indonesian, a technology-enhanced learning environment that trains the basic skills of reading by high but playful exposure to grapheme-phoneme coupling. The results of the pilot study assessing the usability of the program in 69 first-graders show that the more the students with low pre-test phonological skills were exposed to the game, the better their post-test performance on reading and decoding fluency became. Although large-scale, randomized controlled studies are needed to confirm the effectiveness of GraphoGame SI, these promising first results may offer a stepping stone for the development of additional language versions and future systematic comparisons of the method’s results in different languages and populations.
Main Authors
Format
Articles Research article
Published
2018
Series
Subjects
Publication in research information system
Publisher
Springer Netherlands
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-201809134120Use this for linking
Review status
Peer reviewed
ISSN
0256-2928
DOI
https://doi.org/10.1007/s10212-017-0354-9
Language
English
Published in
European Journal of Psychology of Education
Citation
  • Borleffs, E., Glatz, T. K., Daulay, D. A., Richardson, U., Zwarts, F., & Maassen, B. A. M. (2018). GraphoGame SI : the development of a technology-enhanced literacy learning tool for Standard Indonesian. European Journal of Psychology of Education, 33(4), 595-613. https://doi.org/10.1007/s10212-017-0354-9
License
CC BY 4.0Open Access
Copyright© The Authors, 2017

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