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dc.contributor.authorMeriläinen, Mikko
dc.contributor.authorRuotsalainen, Maria
dc.date.accessioned2024-09-19T10:09:38Z
dc.date.available2024-09-19T10:09:38Z
dc.date.issued2024
dc.identifier.citationMeriläinen, M., & Ruotsalainen, M. (2024). Online Disinhibition, Normative Hostility, and Banal Toxicity : Young People’s Negative Online Gaming Conduct. <i>Social Media and Society</i>, <i>Early online</i>. <a href="https://doi.org/10.1177/20563051241274669" target="_blank">https://doi.org/10.1177/20563051241274669</a>
dc.identifier.otherCONVID_243070682
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/97103
dc.description.abstractIn this study, we examine young people’s self-reported negative (“toxic”) online gaming conduct via a qualitative survey (N = 95) of active game players aged 15–25 in Finland. Drawing from young people’s lived experiences, we present negative gaming conduct as a complex whole, stemming from a combination of online disinhibition, affective intensity, game cultural conduct norms, and individual preferences. We explore online gaming environments as spaces with different technological and communicative affordances. In this study, we demonstrate how not all negative gaming conduct is equal in intent or outcome and introduce the concept of banal toxicity: outwardly hostile but routine conduct that lacks emotional intensity and serves little strategic purpose yet is conducive to an overall social landscape of negativity.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSAGE Publications
dc.relation.ispartofseriesSocial Media and Society
dc.rightsCC BY 4.0
dc.subject.otheronline gaming
dc.subject.otheryoung people
dc.subject.othertoxicity
dc.subject.otheronline disinhibition
dc.subject.othergame culture
dc.titleOnline Disinhibition, Normative Hostility, and Banal Toxicity : Young People’s Negative Online Gaming Conduct
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202409195978
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn2056-3051
dc.relation.volumeEarly online
dc.type.versionpublishedVersion
dc.rights.copyright© The Author(s) 2024
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber353267
dc.subject.ysomyrkyllisyys
dc.subject.ysoverkkopelit
dc.subject.ysonuoret
dc.subject.ysopelikulttuuri
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p12637
jyx.subject.urihttp://www.yso.fi/onto/yso/p22610
jyx.subject.urihttp://www.yso.fi/onto/yso/p11617
jyx.subject.urihttp://www.yso.fi/onto/yso/p25376
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1177/20563051241274669
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
jyx.fundinginformationThis study was funded by the City of Helsinki Youth Services project Nontoxic—nondiscriminatory gaming culture and the Research Council of Finland project Center of Excellence in Game Culture Studies (CoEGameCult, grants 353265 and 353267).
dc.type.okmA1


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