Online Disinhibition, Normative Hostility, and Banal Toxicity : Young People’s Negative Online Gaming Conduct
Abstract
In this study, we examine young people’s self-reported negative (“toxic”) online gaming conduct via a qualitative survey (N = 95) of active game players aged 15–25 in Finland. Drawing from young people’s lived experiences, we present negative gaming conduct as a complex whole, stemming from a combination of online disinhibition, affective intensity, game cultural conduct norms, and individual preferences. We explore online gaming environments as spaces with different technological and communicative affordances. In this study, we demonstrate how not all negative gaming conduct is equal in intent or outcome and introduce the concept of banal toxicity: outwardly hostile but routine conduct that lacks emotional intensity and serves little strategic purpose yet is conducive to an overall social landscape of negativity.
Main Authors
Format
Articles
Research article
Published
2024
Series
Subjects
Publication in research information system
Publisher
SAGE Publications
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202409195978Use this for linking
Review status
Peer reviewed
ISSN
2056-3051
DOI
https://doi.org/10.1177/20563051241274669
Language
English
Published in
Social Media and Society
Citation
- Meriläinen, M., & Ruotsalainen, M. (2024). Online Disinhibition, Normative Hostility, and Banal Toxicity : Young People’s Negative Online Gaming Conduct. Social Media and Society, Early online. https://doi.org/10.1177/20563051241274669
Funder(s)
Research Council of Finland
Funding program(s)
Centre of Excellence, AoF
Huippuyksikkörahoitus, SA
![Research Council of Finland Research Council of Finland](/jyx/themes/jyx/images/funders/sa_logo.jpg?_=1739278984)
Additional information about funding
This study was funded by the City of Helsinki Youth Services project Nontoxic—nondiscriminatory gaming culture and the Research Council of Finland project Center of Excellence in Game Culture Studies (CoEGameCult, grants 353265 and 353267).
Copyright© The Author(s) 2024