Le Grand Jeu and the potential of money games for exploring economic possibilities
Abstract
This article provides a case study of the game Le Grand Jeu (LGJ), which extends into a general analysis of the potential of games in the diversification of the economy, in particular with regard to money. Further, we explore LGJ’s capacity to expand the horizon of the possible, as is often called for in theories of degrowth and related literature. Le Grand Jeu is a game, developed via community arts, used for the introduction of cryptocurrencies. We explore the development of that game and how it can be used as a tool that allows the utopian propensity to be explored and purposed to our own reality. We discuss the role of money, or more appropriately, monies, in generating social change, and locate this discussion in the context of degrowth literature. Practical degrowth alternatives to current mainstream economic approaches are needed. We argue that money games are a practical approach to fostering political imagination and are real-life versions of economic modelling. Furthermore, the ‘open world assumption’within some games adds personal presence and mutual reflexivity to the general understanding of an economic model. We show that the use of games in workshops and real-time play allows a more realistic, integral economics to be explored.
Main Authors
Format
Articles
Research article
Published
2024
Series
Subjects
Publication in research information system
Publisher
Degrowth Journal
Original source
https://www.degrowthjournal.org/publications/2024-02-12-le-grand-jeu-and-the-potential-of-money-games-for-exploring-economic-possibilities/
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202403042257Use this for linking
Review status
Peer reviewed
ISSN
2977-1951
DOI
https://doi.org/10.36399/degrowth.002.01.01
Language
English
Published in
Degrowth journal
Citation
- Petz, M., Bonelli, F., & Eskelinen, T. (2024). Le Grand Jeu and the potential of money games for exploring economic possibilities. Degrowth journal, 2, Article 00051. https://doi.org/10.36399/degrowth.002.01.01
Additional information about funding
Funding was partially provided by the University of Jyväskylä in terms of staff costs. Game development costs were incidentally supported by EU project funding.
Copyright© Authors 2024