How to Use Social VR in Higher Education : Case Study of the JYUXR Campus in Finland

Abstract
This chapter focuses on the use of social virtual reality in higher education. The use of virtual reality (VR) environments in, particularly, teacher education is still in its early days. We argue that teacher education plays an essential role in the adoption of immersive technologies in schools and societies in general. Based on the first experiences of the University of Jyväskylä's extended reality campus JYUXR in 2020–2021, we argue that despite the many bottlenecks that still exist, social VR has particularly good potential for use in future teacher education given that it already offers affordable, workable and flexible environments for testing and pilots.
Main Authors
Format
Books Book part
Published
2023
Subjects
Publication in research information system
Publisher
Routledge
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202402292232Käytä tätä linkitykseen.
Parent publication ISBN
978-0-367-33702-5
Review status
Peer reviewed
DOI
https://doi.org/10.4324/9780367337032-11
Language
English
Is part of publication
Understanding Virtual Reality : Challenging Perspectives for Media Literacy and Education
Citation
  • Uskali, T., Rautiainen, M., Juntunen, M., Tallavaara, R., & Hiljanen, M. (2023). How to Use Social VR in Higher Education : Case Study of the JYUXR Campus in Finland. In S. Jones, S. Dawkins, & J. McDougall (Eds.), Understanding Virtual Reality : Challenging Perspectives for Media Literacy and Education (pp. 99-111). Routledge. https://doi.org/10.4324/9780367337032-11
License
In CopyrightOpen Access
Copyright© 2023 Taylor & Francis

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