Gamification Based on User Types : When and Where It Is Worth Applying

Abstract
Students’ motivation is one of the most relevant factors when improving the quality of the learning process. In this context, gamification is a powerful tool for increasing motivation at all levels of teaching. Since gamification methodologies can be applied in many different ways, personalizing gamified activities as a function of gamification user types is a promising strategy. Knowing the user types is also an advantage to understand the nature of learners in the class. In this article, we present the findings from several pilot exercises, where we identified gamification user types among students from Spain and Finland, analyzing their prevalence as a function of age, gender, country, and field of study. We also designed a gamification experience where activities were designed to fit the preferences of different user types. From these pilot experiences, we found that gamification user types are only relevant when other variables, such as the difficulty of the tasks or the presence of students who do not work well in groups, are not present. Based on our findings, we conclude that distance learning and subjects where previous knowledge is not present are good choices when gamifying a subject.
Main Authors
Format
Articles Research article
Published
2023
Series
Subjects
Publication in research information system
Publisher
MDPI AG
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202302281953Käytä tätä linkitykseen.
Review status
Peer reviewed
ISSN
2076-3417
DOI
https://doi.org/10.3390/app13042269
Language
English
Published in
Applied Sciences
Citation
  • Subirats, L., Nousiainen, T., Hooda, A., Rubio-Andrada, L., Fort, S., Vesisenaho, M., & Sacha, G. M. (2023). Gamification Based on User Types : When and Where It Is Worth Applying. Applied Sciences, 13(4), Article 2269. https://doi.org/10.3390/app13042269
License
CC BY 4.0Open Access
Additional information about funding
This research was funded by by ACC1Ó, Spain, under the project TutorIA and by Fondo Supera COVID-19 (Project: Development of tools for the assessment in higher education in the COVID-19 confinement).
Copyright© 2023 by the authors. Licensee MDPI, Basel, Switzerland.

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