Continuous play : leisure engagement in competitive fighting games and taekwondo

Abstract
In order to better understand the development of play and games in modern lives, this article examines two competitive leisure groups: digital fighting game players and traditional taekwondo practitioners. Drawing on qualitative offline/online interviews (n = 56) and close reading of externally documented life narratives (n = 14), we explore how the modes and motives of engagement fluctuate in competitive players over time. The study provides a new developmental approach to continuous competitive play as leisure. Our results show rather than making linear progress from ‘casual’ to ‘serious’ leisure, individuals in both groups perceive their lasting relationships with these activities gradually evolving through their lives in three stages: acquaintance, attachment, and accommodation, The players fluctuate between casual and serious engagement, occasionally reaching a state of subjectively meaningful and socially cemented life permanence. The study suggests that the patterns of long-term play and gaming may not differ much between digital and non-digital domains.
Main Authors
Format
Articles Research article
Published
2023
Series
Subjects
Publication in research information system
Publisher
Routledge
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202204072208Käytä tätä linkitykseen.
Review status
Peer reviewed
ISSN
1174-5398
DOI
https://doi.org/10.1080/11745398.2020.1865173
Language
English
Published in
Annals of Leisure Research
Citation
License
CC BY 4.0Open Access
Funder(s)
Research Council of Finland
Funding program(s)
Centre of Excellence, AoF
Huippuyksikkörahoitus, SA
Research Council of Finland
Copyright© 2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group

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