dc.contributor.author | Siutila, Miia | |
dc.contributor.author | Karhulahti, Veli-Matti | |
dc.date.accessioned | 2022-04-07T07:34:21Z | |
dc.date.available | 2022-04-07T07:34:21Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Siutila, M., & Karhulahti, V.-M. (2023). Continuous play : leisure engagement in competitive fighting games and taekwondo. <i>Annals of Leisure Research</i>, <i>26</i>(1), 100-116. <a href="https://doi.org/10.1080/11745398.2020.1865173" target="_blank">https://doi.org/10.1080/11745398.2020.1865173</a> | |
dc.identifier.other | CONVID_47769362 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/80526 | |
dc.description.abstract | In order to better understand the development of play and games in modern lives, this article examines two competitive leisure groups: digital fighting game players and traditional taekwondo practitioners. Drawing on qualitative offline/online interviews (n = 56) and close reading of externally documented life narratives (n = 14), we explore how the modes and motives of engagement fluctuate in competitive players over time. The study provides a new developmental approach to continuous competitive play as leisure. Our results show rather than making linear progress from ‘casual’ to ‘serious’ leisure, individuals in both groups perceive their lasting relationships with these activities gradually evolving through their lives in three stages: acquaintance, attachment, and accommodation, The players fluctuate between casual and serious engagement, occasionally reaching a state of subjectively meaningful and socially cemented life permanence. The study suggests that the patterns of long-term play and gaming may not differ much between digital and non-digital domains. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Routledge | |
dc.relation.ispartofseries | Annals of Leisure Research | |
dc.rights | CC BY 4.0 | |
dc.subject.other | acquaintance | |
dc.subject.other | attachment | |
dc.subject.other | accommodation | |
dc.subject.other | serious leisure | |
dc.subject.other | casual leisure | |
dc.title | Continuous play : leisure engagement in competitive fighting games and taekwondo | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-202204072208 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.contributor.oppiaine | Nykykulttuurin tutkimus | fi |
dc.contributor.oppiaine | Contemporary Culture | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 100-116 | |
dc.relation.issn | 1174-5398 | |
dc.relation.numberinseries | 1 | |
dc.relation.volume | 26 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | | |
dc.rights.copyright | © 2021 The Author(s). Published by Informa
UK Limited, trading as Taylor & Francis
Group | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.grantnumber | 312397 | |
dc.subject.yso | digitaaliset pelit | |
dc.subject.yso | elektroninen urheilu | |
dc.subject.yso | sitoutuminen | |
dc.subject.yso | taekwondo | |
dc.subject.yso | kamppailulajit | |
dc.subject.yso | vapaa-aika | |
dc.subject.yso | pelaaminen | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22353 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29375 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p13419 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17805 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p6854 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3276 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p14483 | |
dc.rights.url | https://creativecommons.org/licenses/by/4.0/ | |
dc.relation.doi | 10.1080/11745398.2020.1865173 | |
dc.relation.funder | Suomen Akatemia | fi |
dc.relation.funder | Academy of Finland | en |
jyx.fundingprogram | Huippuyksikkörahoitus, SA | fi |
jyx.fundingprogram | Centre of Excellence, AoF | en |