Esports fandom in the age of transmedia : the reception of the overwatch league

Abstract
In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports through different media and media related practices we apply the framework of transmedia studies in our examination. To better understand how meanings related to esports are constructed through these practices we also draw from research on fandom and fan engagement. We reflect these findings on earlier research on sports fandom and esports viewership, enabling us to identify how Overwatch esports communities relate to traditional sports communities. Our study reveals how esports is intertwined with the everyday lived reality of the esports audiences, and how meanings are constructed through (mediated) audience practices. Our article contributes to the study of esports transmedia and to the understanding of the similarities and differences of esports and sports audiences.
Main Authors
Format
Articles Research article
Published
2021
Series
Subjects
Publication in research information system
Publisher
Universita degli Studi di Napoli "Federico II"
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202111295821Käytä tätä linkitykseen.
Review status
Peer reviewed
ISSN
2611-6693
DOI
https://doi.org/10.6093/2611-6693/8517
Language
English
Published in
Eracle : Journal of Sport and Social Sciences
Citation
  • Ruotsalainen, M., & Välisalo, T. (2021). Esports fandom in the age of transmedia : the reception of the overwatch league. Eracle : Journal of Sport and Social Sciences, 4(1), 11-35. https://doi.org/10.6093/2611-6693/8517
License
CC BY 4.0Open Access
Funder(s)
Research Council of Finland
Funding program(s)
Centre of Excellence, AoF
Huippuyksikkörahoitus, SA
Research Council of Finland
Additional information about funding
This research was supported by the Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312397).
Copyright© Authors, 2021

Share