STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
El Bedewy, S., Choi, K., Lavicza, Z., Fenyvesi, K., & Houghton, T. (2021). STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra. Open Education Studies, 3(1), 176-187. https://doi.org/10.1515/edu-2020-0150
Julkaistu sarjassa
Open Education StudiesPäivämäärä
2021Oppiaine
Nykykulttuurin tutkimusHyvinvoinnin tutkimuksen yhteisöContemporary CultureSchool of WellbeingTekijänoikeudet
© 2021 the Authors
In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.
Julkaisija
Walter de Gruyter GmbHISSN Hae Julkaisufoorumista
2544-7831Asiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/101448675
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