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dc.contributor.authorTuhkala, Ari
dc.contributor.authorSyynimaa, Kirsi
dc.contributor.authorLainema, Kirsi
dc.contributor.authorLämsä, Joni
dc.contributor.authorLainema, Timo
dc.contributor.authorHämäläinen, Raija
dc.contributor.editorLemmetty, Soila
dc.contributor.editorCollin, Kaija
dc.contributor.editorGlăveanu, Vlad Petre
dc.contributor.editorForsman, Panu
dc.date.accessioned2021-09-20T08:48:45Z
dc.date.available2021-09-20T08:48:45Z
dc.date.issued2021
dc.identifier.citationTuhkala, A., Syynimaa, K., Lainema, K., Lämsä, J., Lainema, T., & Hämäläinen, R. (2021). Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning. In S. Lemmetty, K. Collin, V. P. Glăveanu, & P. Forsman (Eds.), <i>Creativity and Learning : Contexts, Processes and Support</i> (pp. 175-194). Palgrave Macmillan. <a href="https://doi.org/10.1007/978-3-030-77066-2_8" target="_blank">https://doi.org/10.1007/978-3-030-77066-2_8</a>
dc.identifier.otherCONVID_100265424
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/77846
dc.description.abstractWhen employees become accustomed to everyday working habits it can prevent them from generating creative ideas. This familiarity takes the forms of mainly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simulates a situation where team members take responsibility for managing a virtual manufacturing company and its supply chain. Theoretically, we consider RealGame a facilitating environment for people to collaborate by offering a safe environment for playful exploration and artificial conflict, which can result in new ideas and learning. To demonstrate this idea, we derive empirical evidence from reflective essays that were written by business school students after experimenting with the game.en
dc.format.extent280
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherPalgrave Macmillan
dc.relation.ispartofCreativity and Learning : Contexts, Processes and Support
dc.rightsCC BY 4.0
dc.subject.othergame
dc.subject.othersimulation
dc.subject.othersimulation game
dc.subject.otherenterprise
dc.subject.otherbusiness
dc.subject.othercollaboration
dc.subject.othercreativity
dc.subject.otherlearning
dc.titleVirtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning
dc.typebookPart
dc.identifier.urnURN:NBN:fi:jyu-202109204919
dc.contributor.laitosKasvatustieteiden laitosfi
dc.contributor.laitosDepartment of Educationen
dc.contributor.oppiaineKasvatustiedefi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineEducationen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.relation.isbn978-3-030-77065-5
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange175-194
dc.type.versionpublishedVersion
dc.rights.copyright© 2021 The Author(s)
dc.rights.accesslevelopenAccessfi
dc.subject.ysoluovuus
dc.subject.ysosimulointi
dc.subject.ysooppimispelit
dc.subject.ysoongelmanratkaisu
dc.subject.ysoliiketoiminta
dc.subject.ysohyötypelit
dc.subject.ysoyhteisöllinen oppiminen
dc.subject.ysoyrittäjyys
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p8311
jyx.subject.urihttp://www.yso.fi/onto/yso/p4787
jyx.subject.urihttp://www.yso.fi/onto/yso/p23092
jyx.subject.urihttp://www.yso.fi/onto/yso/p6006
jyx.subject.urihttp://www.yso.fi/onto/yso/p2439
jyx.subject.urihttp://www.yso.fi/onto/yso/p29628
jyx.subject.urihttp://www.yso.fi/onto/yso/p18727
jyx.subject.urihttp://www.yso.fi/onto/yso/p1182
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1007/978-3-030-77066-2_8
dc.type.okmA3


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