“Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming

Abstract
Esports has often been likened and compared to traditional sports. This paper suggests an alternative interpretative framework for competitive gaming by focusing on the team-based first-person shooter game Overwatch. We explore Overwatch esports using multi-sited ethnography and demonstrate how the fans and viewers use a rich spectrum of cultural products to enrich and explain their relationship with esports. In the case of Overwatch, anime is particularly prominent, used not only to enrich and explain, but also to challenge ‘sports normativity’, which is visible in the media discussions on Overwatch as well as in the production choices of the esports tournament organizer. This also has consequences on the norms and the values of the fans and the viewer: for instance, it affects the way masculinity is constructed in the context of competitive Overwatch.
Main Authors
Format
Conferences Conference paper
Published
2020
Series
Subjects
Publication in research information system
Publisher
Digital Games Research Association
Original source
http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdf
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202010216346Käytä tätä linkitykseen.
Review status
Peer reviewed
ISSN
2342-9666
Conference
Conference of Digital Games Research Association (DiGRA)
Language
English
Published in
Conference of Digital Games Research Association
Is part of publication
DiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Citation
  • Ruotsalainen, M., & Välisalo, T. (2020). “Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming. In DiGRA '20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere (2020). Digital Games Research Association. Conference of Digital Games Research Association. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_354.pdf
License
In CopyrightOpen Access
Funder(s)
Research Council of Finland
Funding program(s)
Centre of Excellence, AoF
Huippuyksikkörahoitus, SA
Research Council of Finland
Copyright© 2020 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.

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