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dc.contributor.authorMännikkö, Niko
dc.contributor.authorRuotsalainen, Heidi
dc.contributor.authorTolvanen, Asko
dc.contributor.authorKääriäinen, Maria
dc.date.accessioned2020-09-03T12:04:02Z
dc.date.available2020-09-03T12:04:02Z
dc.date.issued2020
dc.identifier.citationMännikkö, N., Ruotsalainen, H., Tolvanen, A., & Kääriäinen, M. (2020). Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students. <i>International Journal of Mental Health and Addiction</i>, <i>18</i>(4), 993-1007. <a href="https://doi.org/10.1007/s11469-019-00100-6" target="_blank">https://doi.org/10.1007/s11469-019-00100-6</a>
dc.identifier.otherCONVID_30728993
dc.identifier.otherTUTKAID_81505
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/71629
dc.description.abstractThe objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eightyfour percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSpringer New York LLC
dc.relation.ispartofseriesInternational Journal of Mental Health and Addiction
dc.rightsCC BY 4.0
dc.subject.othergaming disorder
dc.titleProblematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202008315682
dc.contributor.laitosPsykologian laitosfi
dc.contributor.laitosDepartment of Psychologyen
dc.contributor.oppiainePsykologiafi
dc.contributor.oppiainePsychologyen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2020-08-31T12:15:05Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange993-1007
dc.relation.issn1557-1874
dc.relation.numberinseries4
dc.relation.volume18
dc.type.versionpublishedVersion
dc.rights.copyright© The Author(s) 2019
dc.rights.accesslevelopenAccessfi
dc.subject.ysovideopelit
dc.subject.ysoammattikoululaiset
dc.subject.ysoterveyskäyttäytyminen
dc.subject.ysoterveys
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p22092
jyx.subject.urihttp://www.yso.fi/onto/yso/p11100
jyx.subject.urihttp://www.yso.fi/onto/yso/p2762
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1007/s11469-019-00100-6
jyx.fundinginformationOpen access funding provided by University of Oulu including Oulu University Hospital.
dc.type.okmA1


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