dc.contributor.author | Mangeloja, Esa | |
dc.date.accessioned | 2020-09-03T04:52:22Z | |
dc.date.available | 2020-09-03T04:52:22Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Mangeloja, E. (2020). Sukupolvet videopelien turnajaisissa : e-urheilun markkinoiden ikärakenne. <i>Electronic Journal of Business Ethics and Organization Studies</i>, <i>25</i>(1), 27-35. <a href="http://ejbo.jyu.fi/pdf/ejbo_vol25_no1_pages_27-35.pdf" target="_blank">http://ejbo.jyu.fi/pdf/ejbo_vol25_no1_pages_27-35.pdf</a> | |
dc.identifier.other | CONVID_41854631 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/71612 | |
dc.description.abstract | Digital gaming attracts people of all ages. Nevertheless, professional esports (also known as electronic sports, e-sports, or eSports) is dominated by under 35 year olds. In this paper, e-sports market is analysed by focusing on the performance of different age-groups. Younger generations play more digital games and dominate e-sports scene, but also older people enjoy playing various video games. Two separate datasets are analysed for testing whether age is a statistically significant explanatory variable for success in professional e-sports tournaments. According to the empirical results, success in e-sports tournaments decreases with the player’s age. The best results are gained when the players are under 25 years old. Negative relationship between age and e-sports success is confirmed by analysing both 100 best e-sports players and 100 oldest players. E-sports is gaining increasing popularity in the future and therefore it will also attract more fans amongst the birth cohorts of “boomers” and “Generation X”. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | fin | |
dc.publisher | Jyväskylän yliopisto | |
dc.relation.ispartofseries | EJBO - Electronic Journal of Business Ethics and Organization Studies | |
dc.relation.uri | http://ejbo.jyu.fi/pdf/ejbo_vol25_no1_pages_27-35.pdf | |
dc.rights | In Copyright | |
dc.title | Sukupolvet videopelien turnajaisissa : e-urheilun markkinoiden ikärakenne | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-202009035732 | |
dc.contributor.laitos | Kauppakorkeakoulu | fi |
dc.contributor.laitos | School of Business and Economics | en |
dc.contributor.oppiaine | Taloustiede | fi |
dc.contributor.oppiaine | Päätöksentekoa tukeva taloustiede ja talouden kilpailukyky (painoala) | fi |
dc.contributor.oppiaine | Jyväskylä International Macro & Finance | fi |
dc.contributor.oppiaine | Applied or integration/application scholarship | fi |
dc.contributor.oppiaine | Economics | en |
dc.contributor.oppiaine | Policy-Relevant Economics and Competitiveness of Economy (focus area) | en |
dc.contributor.oppiaine | Jyväskylä International Macro & Finance | en |
dc.contributor.oppiaine | Applied or integration/application scholarship | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 27-35 | |
dc.relation.issn | 1239-2685 | |
dc.relation.numberinseries | 1 | |
dc.relation.volume | 25 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © Business and Organization Ethics Network (BON) | |
dc.rights.accesslevel | openAccess | |
dc.type.publication | article | |
dc.subject.yso | sukupolvet | |
dc.subject.yso | digitaaliset pelit | |
dc.subject.yso | ammattilaiset | |
dc.subject.yso | ikärakenne | |
dc.subject.yso | ammattiurheilu | |
dc.subject.yso | elektroninen urheilu | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2209 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22353 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10700 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p5057 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p14504 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29375 | |
dc.rights.url | https://rightsstatements.org/page/InC/1.0/ | |
dc.type.okm | A1 | |