Show simple item record

dc.contributor.authorMangeloja, Esa
dc.date.accessioned2020-09-03T04:52:22Z
dc.date.available2020-09-03T04:52:22Z
dc.date.issued2020
dc.identifier.citationMangeloja, Esa (2020). Sukupolvet videopelien turnajaisissa : e-urheilun markkinoiden ikärakenne. Electronic Journal of Business Ethics and Organization Studies, 25 (1), 27-35. http://ejbo.jyu.fi/pdf/ejbo_vol25_no1_pages_27-35.pdf
dc.identifier.otherCONVID_41854631
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/71612
dc.description.abstractDigital gaming attracts people of all ages. Nevertheless, professional esports (also known as electronic sports, e-sports, or eSports) is dominated by under 35 year olds. In this paper, e-sports market is analysed by focusing on the performance of different age-groups. Younger generations play more digital games and dominate e-sports scene, but also older people enjoy playing various video games. Two separate datasets are analysed for testing whether age is a statistically significant explanatory variable for success in professional e-sports tournaments. According to the empirical results, success in e-sports tournaments decreases with the player’s age. The best results are gained when the players are under 25 years old. Negative relationship between age and e-sports success is confirmed by analysing both 100 best e-sports players and 100 oldest players. E-sports is gaining increasing popularity in the future and therefore it will also attract more fans amongst the birth cohorts of “boomers” and “Generation X”.en
dc.format.mimetypeapplication/pdf
dc.languagefin
dc.publisherJyväskylän yliopisto
dc.relation.ispartofseriesElectronic Journal of Business Ethics and Organization Studies
dc.relation.urihttp://ejbo.jyu.fi/pdf/ejbo_vol25_no1_pages_27-35.pdf
dc.rightsIn Copyright
dc.titleSukupolvet videopelien turnajaisissa : e-urheilun markkinoiden ikärakenne
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202009035732
dc.contributor.laitosKauppakorkeakoulufi
dc.contributor.laitosSchool of Business and Economicsen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.description.reviewstatuspeerReviewed
dc.format.pagerange27-35
dc.relation.issn1239-2685
dc.relation.numberinseries1
dc.relation.volume25
dc.type.versionpublishedVersion
dc.rights.copyright© Business and Organization Ethics Network (BON)
dc.rights.accesslevelopenAccessfi
dc.subject.ysosukupolvet
dc.subject.ysodigitaaliset pelit
dc.subject.ysoammattilaiset
dc.subject.ysoikärakenne
dc.subject.ysoammattiurheilu
dc.subject.ysoelektroninen urheilu
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p2209
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p10700
jyx.subject.urihttp://www.yso.fi/onto/yso/p5057
jyx.subject.urihttp://www.yso.fi/onto/yso/p14504
jyx.subject.urihttp://www.yso.fi/onto/yso/p29375
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

In Copyright
Except where otherwise noted, this item's license is described as In Copyright