Injustice in the Ruins and a Disordered Post-Apocalypse : Gothic Ideology in the Digital Game World of Fallout 3
Abstract
The Gothic is an influential source for storytelling in a wide range of digital games. Thus far, interpreting it in games and how they are informed by Gothic ideology has been little studied. This study seeks to address this gap in research by investigating these issues in the narrative of the action role-playing game, Fallout 3. More specifically, through a close reading of the game narrative and by drawing on theories of the Gothic, ideological aspects of the Gothic are analyzed in detail with specific reference to non-player characters and their actions and dialogue along with elements of the mise-en-scéne, style, and simulation. Results show how classic Gothic ideology is reproduced in games by multimodal means and how, as in Gothic novels, their production and interpretation is linked to real-life contexts. The involvement of the player in these games means that a Gothic hero is not of necessity helpless, but instead bears a responsibility to make decisions in ideologically complex and ambivalent situations.
Main Author
Format
Articles
Research article
Published
2020
Series
Subjects
Publication in research information system
Publisher
Cardiff University Press
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202006255109Use this for linking
Review status
Peer reviewed
ISSN
2156-2407
DOI
https://doi.org/10.18573/sgf.34
Language
English
Published in
Studies in Gothic Fiction
Citation
- Piittinen, S. (2020). Injustice in the Ruins and a Disordered Post-Apocalypse : Gothic Ideology in the Digital Game World of Fallout 3. Studies in Gothic Fiction, 6(2), 39-50. https://doi.org/10.18573/sgf.34
Copyright© Sari Piittinen 2020