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dc.contributor.authorRonimus, Miia
dc.contributor.authorEklund, Kenneth
dc.contributor.authorWesterholm, Jari
dc.contributor.authorKetonen, Ritva
dc.contributor.authorLyytinen, Heikki
dc.date.accessioned2020-06-04T10:02:18Z
dc.date.available2020-06-04T10:02:18Z
dc.date.issued2020
dc.identifier.citationRonimus, M., Eklund, K., Westerholm, J., Ketonen, R., & Lyytinen, H. (2020). A mobile game as a support tool for children with severe difficulties in reading and spelling. <i>Journal of Computer Assisted Learning</i>, <i>36</i>(6), 1011-1025. <a href="https://doi.org/10.1111/jcal.12456" target="_blank">https://doi.org/10.1111/jcal.12456</a>
dc.identifier.otherCONVID_35869441
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/69701
dc.description.abstractWe used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5?hr 44?min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre-training self-efficacy moderated the effect among GL Reading players: children with high self-efficacy developed more than the control group in word reading fluency, whereas children with low self-efficacy developed less than the control group in spelling.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherWiley-Blackwell
dc.relation.ispartofseriesJournal of Computer Assisted Learning
dc.rightsIn Copyright
dc.subject.otherGraphoLearn
dc.subject.othermobile learning
dc.subject.otherreading
dc.subject.otherself-efficacy
dc.subject.otherserious game
dc.titleA mobile game as a support tool for children with severe difficulties in reading and spelling
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202006043957
dc.contributor.laitosPsykologian laitosfi
dc.contributor.laitosDepartment of Psychologyen
dc.contributor.oppiainePsykologiafi
dc.contributor.oppiainePsychologyen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1011-1025
dc.relation.issn0266-4909
dc.relation.numberinseries6
dc.relation.volume36
dc.type.versionsubmittedVersion
dc.rights.copyright© 2020 John Wiley & Sons Ltd
dc.rights.accesslevelopenAccessfi
dc.subject.ysolukihäiriöt
dc.subject.ysoomatoimisuus
dc.subject.ysomobiilioppiminen
dc.subject.ysomobiilipelit
dc.subject.ysolukutaito
dc.subject.ysoluetun ymmärtäminen
dc.subject.ysooppimisvaikeudet
dc.subject.ysokirjoitustaito
dc.subject.ysolukeminen
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p5301
jyx.subject.urihttp://www.yso.fi/onto/yso/p15870
jyx.subject.urihttp://www.yso.fi/onto/yso/p28932
jyx.subject.urihttp://www.yso.fi/onto/yso/p15342
jyx.subject.urihttp://www.yso.fi/onto/yso/p11405
jyx.subject.urihttp://www.yso.fi/onto/yso/p20611
jyx.subject.urihttp://www.yso.fi/onto/yso/p5302
jyx.subject.urihttp://www.yso.fi/onto/yso/p11408
jyx.subject.urihttp://www.yso.fi/onto/yso/p11406
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1111/jcal.12456
jyx.fundinginformationAcademy of Finland, Grant/Award Numbers: 311737, 292493
dc.type.okmA1


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