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dc.contributor.authorKerttula, Tero
dc.contributor.editorReitman, Jason G.
dc.contributor.editorAnderson, Craig G.
dc.contributor.editorDeppe, Mark
dc.contributor.editorSteinkuehler, Constance
dc.date.accessioned2020-05-25T10:41:03Z
dc.date.available2020-05-25T10:41:03Z
dc.date.issued2020
dc.identifier.citationKerttula, T. (2020). Early Television Video Game Tournaments as Sports Spectacles. In J. G. Reitman, C. G. Anderson, M. Deppe, & C. Steinkuehler (Eds.), <i>Proceedings of the 2019 Esports Research Conference (ESC)</i>. Carnegie Mellon University; ETC Press. <a href="https://doi.org/10.1184/R1/12217766.v1" target="_blank">https://doi.org/10.1184/R1/12217766.v1</a>
dc.identifier.otherCONVID_35736612
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/69186
dc.description.abstractThis article looks at two televised video game tournaments from the 1980’s from the viewpoint of sports spectacle. Through the analysis of the television episodes and comparison to modern eSports-scene, the aim is to see, if there were similarities or differences between sports broadcasting and video game broadcasting at the time. The article suggests that because of visual choices made in sports broadcasting, the video game tournaments adapted this style coincidentally, which might have affected the style of eSports-broadcasting later.en
dc.format.extent237
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherCarnegie Mellon University; ETC Press
dc.relation.ispartofProceedings of the 2019 Esports Research Conference (ESC)
dc.rightsCC BY-NC-ND 4.0
dc.titleEarly Television Video Game Tournaments as Sports Spectacles
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-202005253439
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatusnonPeerReviewed
dc.type.versionacceptedVersion
dc.rights.copyright© 2020 ETC Press
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceEsports Research Conference
dc.subject.ysotelevisiointi
dc.subject.ysovideopelit
dc.subject.ysoelektroninen urheilu
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p9779
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p29375
dc.rights.urlhttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.relation.doi10.1184/R1/12217766.v1
jyx.fundinginformationSuomen akatemia, Centre of Excellence in Game Studies (312395).
dc.type.okmD3


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