Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming

Abstract
Virtual reality (VR) and VR gaming have seen substantial advancement during the recent years both in terms of technological development and the number of users. A notable rise has also occurred in the number of VR arcades. Despite the growing academic interest towards VR and VR gaming, there is still a dearth of understanding on the usage aspects of VR gaming and VR arcades. To address this gap, this study explored the habits of using VR arcades with emphasis on digital gaming. Specific focus was set on investigating differences between gender, age, and physical activity background. The study was exploratory in nature and based on a quantitative analysis of data collected from 126 respondents in Finland. The findings of this study bring new knowledge to this emerging subject, and thus, extend our understanding on the habits of using VR arcades and VR games. The study shows that digital gaming is clearly the most popular form of entertainment in VR arcades. Also, for the vast majority, the main purpose to visit VR arcades is gaming for fun, and it is more popular to visit VR arcades together with others than alone. The findings also demonstrate how VR gaming can be a new frontier for exergaming. Gender, age, and physical activity background differences are discussed. As a practical contribution, the findings are used to present implications for VR gaming and VR arcade stakeholders.
Main Author
Format
Conferences Conference paper
Published
2019
Series
Subjects
Publication in research information system
Publisher
Springer
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202001291855Use this for linking
Parent publication ISBN
978-3-030-37982-7
Review status
Peer reviewed
ISSN
1865-0929
DOI
https://doi.org/10.1007/978-3-030-37983-4_14
Conference
Conference on Videogame Sciences and Arts
Language
English
Published in
Communications in Computer and Information Science
Is part of publication
VJ 2019 : Proceedings of the 11th International Conference on Videogame Sciences and Arts
Citation
  • Kari, T. (2019). Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming. In N. Zagalo, A. I. Veloso, L. Costa, & Ó. Mealha (Eds.), VJ 2019 : Proceedings of the 11th International Conference on Videogame Sciences and Arts (pp. 179-194). Springer. Communications in Computer and Information Science, 1164. https://doi.org/10.1007/978-3-030-37983-4_14
License
In CopyrightOpen Access
Copyright© Springer Nature Switzerland AG 2019

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