(Re-)Balancing the Triforce : Gender representation and androgynous masculinity in the Legend of Zelda series
Abstract
The Legend of Zelda series is one of the most beloved and acclaimed Japanese video game franchises in the world. The series’ protagonist is an androgynous male character, though recent conversations between Nintendo and players have focused on gender representation in the newest title in the series, Breath of the Wild. Considering these discussions, this article provides an analysis of Link, the protagonist and player character of The Legend of Zelda series. This analysis includes a discussion of the character’s androgynous design, its historical context, official Nintendo paratextual material, developer interviews, and commentary from fans and critics of the series. As an iconic androgynous character in an incredibly successful and popular video game series, Link is an important case study for gender-based game scholarship, and the controversies surrounding his design highlight a cultural moment in which gender representation in the series became a central topic of discussion among players and developers.
Main Author
Format
Articles
Journal article
Published
2019
Series
Subjects
Publisher
Jyväskylän Yliopisto
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-201912045127Käytä tätä linkitykseen.
DOI
https://doi.org/10.17011/ht/urn.201911265025
Review status
Peer reviewed
ISSN
1795-6889
Language
English
Published in
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
Citation
- Stang, S. M. (2019). (Re-)Balancing the Triforce : Gender representation and androgynous masculinity in the Legend of Zelda series. Human Technology, 15 (3), 367-389. doi:10.17011/ht/urn.201911265025
Copyright©2019 Sarah M. Stang, and the Open Science Centre, University of Jyväskylä