dc.contributor.author | Arjoranta, Jonne | |
dc.date.accessioned | 2019-11-20T13:07:45Z | |
dc.date.available | 2019-11-20T13:07:45Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Arjoranta, J. (2019). How to Define Games and Why We Need to. <i>The Computer Games Journal</i>, <i>8</i>(3-4), 109-120. <a href="https://doi.org/10.1007/s40869-019-00080-6" target="_blank">https://doi.org/10.1007/s40869-019-00080-6</a> | |
dc.identifier.other | CONVID_30873766 | |
dc.identifier.other | TUTKAID_81535 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/66459 | |
dc.description.abstract | This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games. | fi |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Springer | |
dc.relation.ispartofseries | The Computer Games Journal | |
dc.rights | CC BY 4.0 | |
dc.subject.other | videogames | |
dc.subject.other | defining | |
dc.title | How to Define Games and Why We Need to | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-201911154903 | |
dc.contributor.laitos | Musiikin, taiteen ja kulttuurin tutkimuksen laitos | fi |
dc.contributor.laitos | Department of Music, Art and Culture Studies | en |
dc.contributor.oppiaine | Digitaalinen kulttuuri | |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2019-11-15T10:15:19Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 109-120 | |
dc.relation.issn | 2052-773X | |
dc.relation.numberinseries | 3-4 | |
dc.relation.volume | 8 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © 2019 the Author(s) | |
dc.rights.accesslevel | openAccess | fi |
dc.relation.grantnumber | 312397 | |
dc.subject.yso | määrittely | |
dc.subject.yso | tietokonepelit | |
dc.subject.yso | videopelit | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22059 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3453 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p17281 | |
dc.rights.url | https://creativecommons.org/licenses/by/4.0/ | |
dc.relation.doi | 10.1007/s40869-019-00080-6 | |
dc.relation.funder | Suomen Akatemia | fi |
dc.relation.funder | Research Council of Finland | en |
jyx.fundingprogram | Huippuyksikkörahoitus, SA | fi |
jyx.fundingprogram | Centre of Excellence, AoF | en |
jyx.fundinginformation | Funding was provided by Academy of Finland (Grant No. 312397). | |
dc.type.okm | A1 | |