How to Define Games and Why We Need to
Abstract
This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games.
Main Author
Format
Articles
Research article
Published
2019
Series
Subjects
Publication in research information system
Publisher
Springer
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-201911154903Use this for linking
Review status
Peer reviewed
ISSN
2052-773X
DOI
https://doi.org/10.1007/s40869-019-00080-6
Language
English
Published in
The Computer Games Journal
Citation
- Arjoranta, J. (2019). How to Define Games and Why We Need to. The Computer Games Journal, 8(3-4), 109-120. https://doi.org/10.1007/s40869-019-00080-6
Funder(s)
Research Council of Finland
Funding program(s)
Huippuyksikkörahoitus, SA
Centre of Excellence, AoF

Additional information about funding
Funding was provided by Academy of Finland (Grant No. 312397).
Copyright© 2019 the Author(s)