How to Define Games and Why We Need to
Arjoranta, J. (2019). How to Define Games and Why We Need to. The Computer Games Journal, 8(3-4), 109-120. https://doi.org/10.1007/s40869-019-00080-6
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The Computer Games JournalAuthors
Date
2019Discipline
Digitaalinen kulttuuriCopyright
© 2019 the Author(s)
This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games.
Publisher
SpringerISSN Search the Publication Forum
2052-773XKeywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/30873766
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Related funder(s)
Academy of FinlandFunding program(s)
Centre of Excellence, AoF
Additional information about funding
Funding was provided by Academy of Finland (Grant No. 312397).License
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