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dc.contributor.authorLintula, Juuli
dc.contributor.authorTuunanen, Tuure
dc.contributor.authorSalo, Markus
dc.contributor.authorMyers, Michael D.
dc.date.accessioned2018-12-01T09:50:35Z
dc.date.available2018-12-01T09:50:35Z
dc.date.issued2018
dc.identifier.citationLintula, J., Tuunanen, T., Salo, M., & Myers, M. D. (2018). When Value Co-Creation Turns to Co-Destruction : Users' Experiences of Augmented Reality Mobile Games. In <i>ICIS 2018 : Proceedings the 39th International Conference on Information Systems</i> (pp. 1-17). Association for Information Systems (AIS). <a href="https://aisel.aisnet.org/icis2018/general/Presentations/2/" target="_blank">https://aisel.aisnet.org/icis2018/general/Presentations/2/</a>
dc.identifier.otherCONVID_28707558
dc.identifier.otherTUTKAID_79429
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/60424
dc.description.abstractService-dominant logic (SDL) provides a well-established lens for understanding services as value co-creation processes. However, also value co-destruction can occur in service processes, but the literature on value co-destruction remains scattered and more studies are called for. We address this research gap with a classification of users’ subjective reasoning for value co-destructive experiences while playing the augmented reality (AR) mobile game Pokémon GO. We conduct laddering interviews with Pokémon GO players to uncover their value co-destruction experiences. Employing clustering analysis, we investigate users’ reasoning for value co-destruction experiences, and argue that value co-destruction may occur due to seven types of reasoning: value contradiction, unmet expectations, technical challenges, personal or social norm conflict, effect of constant mobile use, absence or loss of resources, and insufficient perceived value. The study contributes to research and practice with new insights to the unfavorable side of value co-creation and users’ co-destructive service experiences.fi
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherAssociation for Information Systems (AIS)
dc.relation.ispartofICIS 2018 : Proceedings the 39th International Conference on Information Systems
dc.relation.urihttps://aisel.aisnet.org/icis2018/general/Presentations/2/
dc.rightsIn Copyright
dc.subject.othertäydennetty todellisuus
dc.subject.otherPokémon GO
dc.subject.otherservice-dominant logic
dc.subject.othervalue co-creation
dc.subject.othervalue co-destruction
dc.titleWhen Value Co-Creation Turns to Co-Destruction : Users' Experiences of Augmented Reality Mobile Games
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201811194777
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineInformation Systems Scienceen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2018-11-19T13:15:12Z
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1-17
dc.relation.issn1026-1079
dc.type.versionpublishedVersion
dc.rights.copyright© The Authors 2018
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Conference on Information Systems
dc.subject.ysomobiilipelit
dc.subject.ysoarvonluonti
dc.subject.ysolisätty todellisuus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p15342
jyx.subject.urihttp://www.yso.fi/onto/yso/p21123
jyx.subject.urihttp://www.yso.fi/onto/yso/p25016
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en


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