2018, Volume 14, Number 1
Recent Submissions
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Simplicity and the art of something more : A cognitive-semiotic approach to simplicity and complexity in human-technology interaction and design experience
(Jyväskylän Yliopisto, 2018)In human–technology interaction, the balance between simplicity and complexity has been much discussed. Emphasis is placed on the value of simplicity when designing for usability. Often simplicity is interpreted as ... -
Exploring aesthetics, design, and experience in the age of semiotic technology
(Jyväskylän Yliopisto, 2018) -
Exploring aesthetics in design : implications for human–computer interaction
(University of Jyväskylä, 2018)In this article, I enter into a discussion of how aesthetics can be conceptualized in the context of design and related to the field of human–computer interaction (HCI). I contest the current trend in design aesthetics ... -
Engagement by lamination of autopoietic concentric interaction systems in games : a study of football and Pokémon GO
(University of Jyväskylä, 2018)The aim of this paper is to rethink games and game design within the theory of self-producing interaction systems. With this research, I seek to identify several dynamics of play and engagement elicited by games that, ... -
The line model of form and emotion : perspectives on western design
(University of Jyväskylä, 2018)This paper introduces a new model of form, emotion, and semantics through a process of form abstraction utilizing lines. Understanding the emotional and semantic value of form is a complex task, and many theories have ...