dc.contributor.author | Gulden, Tore | |
dc.date.accessioned | 2018-06-05T09:34:33Z | |
dc.date.available | 2018-06-05T09:34:33Z | |
dc.date.issued | 2018 | |
dc.identifier.citation | Gulden, Tore. (2018). Engagement by lamination of autopoietic concentric interaction systems in games: a study of football and Pokémon GO. <em>Human Technology</em>, 14 (1), 96-134. <a href="https://doi.org/10.17011/ht/urn.201805242753">doi:10.17011/ht/urn.201805242753</a> | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/58359 | |
dc.description.abstract | The aim of this paper is to rethink games and game design within the theory of
self-producing interaction systems. With this research, I seek to identify several dynamics
of play and engagement elicited by games that, by extension, can serve as game design
parameters. The research is oriented toward an analysis of football (soccer) and
Pokémon GO within the context of Niklas Luhmann’s (2002/2012) theoretical framework
of autopoiesis (i.e., self-producing interaction systems). The theoretical discussion of
play situations in the two games reveals five concentric interaction systems through
which games motivate play and engagement. These game dynamics are continuing
simultaneous communication, multiple observations, double expectations, system
autonomy, and unexpectedness through system coupling. The study further shows that
when a game succeeds in eliciting these dimensions, functional, continuous, and
changing structures allow for the emergence of numerous behaviors and the production
of new interaction systems. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | University of Jyväskylä | |
dc.relation.ispartofseries | Human Technology: An Interdisciplinary Journal on Humans in ICT Environments | |
dc.rights | CC BY-NC 4.0 | |
dc.subject.other | game design | |
dc.subject.other | autopoiesis | |
dc.subject.other | self-producing systems | |
dc.subject.other | interaction systems | |
dc.subject.other | engagement | |
dc.subject.other | game structures | |
dc.subject.other | systems design | |
dc.title | Engagement by lamination of autopoietic concentric interaction systems in games : a study of football and Pokémon GO | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-201805242753 | |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.identifier.doi | 10.17011/ht/urn.201805242753 | |
dc.date.updated | 2018-06-05T09:34:33Z | |
dc.type.coar | journal article | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 96-134 | |
dc.relation.issn | 1795-6889 | |
dc.relation.numberinseries | 1 | |
dc.relation.volume | 14 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © the Authors & University of Jyväskylä, 2018 | |
dc.rights.accesslevel | openAccess | |
dc.format.content | fulltext | |
dc.rights.url | https://creativecommons.org/licenses/by-nc/4.0/ | |