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dc.contributor.authorGulden, Tore
dc.date.accessioned2018-06-05T09:34:33Z
dc.date.available2018-06-05T09:34:33Z
dc.date.issued2018
dc.identifier.citationGulden, Tore. (2018). Engagement by lamination of autopoietic concentric interaction systems in games: a study of football and Pokémon GO. <em>Human Technology</em>, 14 (1), 96-134. <a href="https://doi.org/10.17011/ht/urn.201805242753">doi:10.17011/ht/urn.201805242753</a>
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/58359
dc.description.abstractThe aim of this paper is to rethink games and game design within the theory of self-producing interaction systems. With this research, I seek to identify several dynamics of play and engagement elicited by games that, by extension, can serve as game design parameters. The research is oriented toward an analysis of football (soccer) and Pokémon GO within the context of Niklas Luhmann’s (2002/2012) theoretical framework of autopoiesis (i.e., self-producing interaction systems). The theoretical discussion of play situations in the two games reveals five concentric interaction systems through which games motivate play and engagement. These game dynamics are continuing simultaneous communication, multiple observations, double expectations, system autonomy, and unexpectedness through system coupling. The study further shows that when a game succeeds in eliciting these dimensions, functional, continuous, and changing structures allow for the emergence of numerous behaviors and the production of new interaction systems.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherUniversity of Jyväskylä
dc.relation.ispartofseriesHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
dc.rightsCC BY-NC 4.0
dc.subject.othergame design
dc.subject.otherautopoiesis
dc.subject.otherself-producing systems
dc.subject.otherinteraction systems
dc.subject.otherengagement
dc.subject.othergame structures
dc.subject.othersystems design
dc.titleEngagement by lamination of autopoietic concentric interaction systems in games : a study of football and Pokémon GO
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201805242753
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.identifier.doi10.17011/ht/urn.201805242753
dc.date.updated2018-06-05T09:34:33Z
dc.type.coarjournal article
dc.description.reviewstatuspeerReviewed
dc.format.pagerange96-134
dc.relation.issn1795-6889
dc.relation.numberinseries1
dc.relation.volume14
dc.type.versionpublishedVersion
dc.rights.copyright© the Authors & University of Jyväskylä, 2018
dc.rights.accesslevelopenAccess
dc.format.contentfulltext
dc.rights.urlhttps://creativecommons.org/licenses/by-nc/4.0/


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