Engagement by lamination of autopoietic concentric interaction systems in games : a study of football and Pokémon GO

Abstract
The aim of this paper is to rethink games and game design within the theory of self-producing interaction systems. With this research, I seek to identify several dynamics of play and engagement elicited by games that, by extension, can serve as game design parameters. The research is oriented toward an analysis of football (soccer) and Pokémon GO within the context of Niklas Luhmann’s (2002/2012) theoretical framework of autopoiesis (i.e., self-producing interaction systems). The theoretical discussion of play situations in the two games reveals five concentric interaction systems through which games motivate play and engagement. These game dynamics are continuing simultaneous communication, multiple observations, double expectations, system autonomy, and unexpectedness through system coupling. The study further shows that when a game succeeds in eliciting these dimensions, functional, continuous, and changing structures allow for the emergence of numerous behaviors and the production of new interaction systems.
Main Author
Format
Articles Journal article
Published
2018
Series
Subjects
Publisher
University of Jyväskylä
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-201805242753Käytä tätä linkitykseen.
DOI
https://doi.org/10.17011/ht/urn.201805242753
Review status
Peer reviewed
ISSN
1795-6889
Language
English
Published in
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
Citation
  • Gulden, Tore. (2018). Engagement by lamination of autopoietic concentric interaction systems in games: a study of football and Pokémon GO. Human Technology, 14 (1), 96-134. doi:10.17011/ht/urn.201805242753
License
CC BY-NC 4.0Open Access
Copyright© the Authors & University of Jyväskylä, 2018

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