Engagement by lamination of autopoietic concentric interaction systems in games : a study of football and Pokémon GO
Abstract
The aim of this paper is to rethink games and game design within the theory of
self-producing interaction systems. With this research, I seek to identify several dynamics
of play and engagement elicited by games that, by extension, can serve as game design
parameters. The research is oriented toward an analysis of football (soccer) and
Pokémon GO within the context of Niklas Luhmann’s (2002/2012) theoretical framework
of autopoiesis (i.e., self-producing interaction systems). The theoretical discussion of
play situations in the two games reveals five concentric interaction systems through
which games motivate play and engagement. These game dynamics are continuing
simultaneous communication, multiple observations, double expectations, system
autonomy, and unexpectedness through system coupling. The study further shows that
when a game succeeds in eliciting these dimensions, functional, continuous, and
changing structures allow for the emergence of numerous behaviors and the production
of new interaction systems.
Main Author
Format
Articles
Journal article
Published
2018
Series
Subjects
Publisher
University of Jyväskylä
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-201805242753Käytä tätä linkitykseen.
DOI
https://doi.org/10.17011/ht/urn.201805242753
Review status
Peer reviewed
ISSN
1795-6889
Language
English
Published in
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
Citation
- Gulden, Tore. (2018). Engagement by lamination of autopoietic concentric interaction systems in games: a study of football and Pokémon GO. Human Technology, 14 (1), 96-134. doi:10.17011/ht/urn.201805242753
Copyright© the Authors & University of Jyväskylä, 2018