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dc.contributor.authorKotkov, Denis
dc.date.accessioned2018-05-29T09:17:04Z
dc.date.available2018-05-29T09:17:04Z
dc.date.issued2018
dc.identifier.isbn978-951-39-7438-1fi
dc.identifier.isbn978-951-39-7438-1
dc.identifier.otheroai:jykdok.linneanet.fi:1871112
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/58207
dc.description.abstractThe number of goods and services (such as accommodation or music streaming) offered by e-commerce websites does not allow users to examine all the available options in a reasonable amount of time. Recommender systems are auxiliary systems designed to help users find interesting goods or services (items) on a website when the number of available items is overwhelming. Traditionally, recommender systems have been optimized for accuracy, which indicates how often a user consumed the items recommended by system. To increase accuracy, recommender systems often suggest items that are popular and suitably similar to items these users have consumed in the past. As a result, users often lose interest in using these systems, as they either know about the recommended items already or can easily find these items themselves. One way to increase user satisfaction and user retention is to suggest serendipitous items. These items are items that users would not find themselves or even look for, but would enjoy consuming. Serendipity in recommender systems has not been thoroughly investigated. There is not even a consensus on the concept’s definition. In this dissertation, serendipitous items are defined as relevant, novel and unexpected to a user. In this dissertation, we (a) review different definitions of the concept and evaluate them in a user study, (b) assess the proportion of serendipitous items in a typical recommender system, (c) review ways to measure and improve serendipity, (d) investigate serendipity in cross-domain recommender systems (systems that take advantage of multiple domains, such as movies, songs and books) and (e) discuss challenges and future directions concerning this topic. We applied a Design Science methodology as the framework for this study and developed four artifacts: (1) a collection of eight variations of serendipity definition, (2) a measure of the serendipity of suggested items, (3) an algorithm that generates serendipitous suggestions, (4) a dataset of user feedback regarding serendipitous movies in the recommender system MovieLens. These artifacts are evaluated using suitable methods and communicated through publications.fi
dc.format.extent1 verkkoaineisto (71 sivua, 71 sivua useina numerointijaksoina, 20 numeroimatonta sivua) : kuvitettu
dc.language.isoeng
dc.publisherUniversity of Jyväskylä
dc.relation.ispartofseriesJyväskylä studies in computing
dc.relation.isversionofJulkaistu myös painettuna.
dc.subject.otherserendipisyys
dc.subject.otherrecommender systems
dc.subject.otherserendipity
dc.subject.otherrelevance
dc.subject.othernovelty
dc.subject.otherunexpectedness
dc.subject.otherpersonalization
dc.subject.otherevaluation
dc.subject.otherrecommendation algorithms
dc.subject.otherevaluation metrics
dc.subject.otheroffline experiments
dc.subject.otheruser study
dc.subject.otherserendipity metrics
dc.titleSerendipity in recommender systems
dc.typeDiss.
dc.identifier.urnURN:ISBN:978-951-39-7438-1
dc.contributor.yliopistoUniversity of Jyväskyläen
dc.contributor.yliopistoJyväskylän yliopistofi
dc.contributor.oppiaineTietojenkäsittelytiedefi
dc.subject.methodKäyttäjätutkimus
dc.relation.issn1456-5390
dc.relation.numberinseries281
dc.rights.accesslevelopenAccessfi
dc.subject.ysosuosittelujärjestelmät
dc.subject.ysoverkkopalvelut
dc.subject.ysoverkkokauppa
dc.subject.ysotäsmämarkkinointi
dc.subject.ysoalgoritmit
dc.subject.ysoarviointi
dc.subject.ysosattuma
dc.subject.ysorelevanssi


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