Näytä suppeat kuvailutiedot

dc.contributor.authorMustola, Marleena
dc.contributor.authorKoivula, Merja
dc.contributor.authorTurja, Leena
dc.contributor.authorLaakso, Marja-Leena
dc.date.accessioned2018-01-19T07:52:43Z
dc.date.available2018-01-19T07:52:43Z
dc.date.issued2018
dc.identifier.citationMustola, M., Koivula, M., Turja, L., & Laakso, M.-L. (2018). Reconsidering passivity and activity in children’s digital play. <i>New Media and Society</i>, <i>20</i>(1), 237-254. <a href="https://doi.org/10.1177/1461444816661550" target="_blank">https://doi.org/10.1177/1461444816661550</a>
dc.identifier.otherCONVID_26149977
dc.identifier.otherTUTKAID_70831
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/56800
dc.description.abstractThe discussion around children’s digital game culture has resulted in two contradictory images of children: the passive, antisocial children uncritically and mechanically consuming digital game content and the active, social children creatively using and interacting with digital game content. Our aim is to examine how these seemingly contradictory ideas of “active” and “passive” children could be considered. By means of empirical examples of children playing digital dress-up and makeover games, we will point out that for the successful use of these concepts, they need to be thoroughly contextualized. By discussing the context and referent of activity and passivity, it is possible to overcome the unnecessary polarization of the discourses on children’s digital game culture. If the purpose is to advance the multidisciplinary discussion on digital games and childhood, the naive or careless use of the concepts of activity and passivity should be avoided.
dc.language.isoeng
dc.publisherSage Publications Ltd.
dc.relation.ispartofseriesNew Media and Society
dc.subject.otherlapset
dc.subject.otherdigital play
dc.titleReconsidering passivity and activity in children’s digital play
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201801151184
dc.contributor.laitosKasvatustieteiden laitosfi
dc.contributor.laitosDepartment of Educationen
dc.contributor.oppiaineVarhaiskasvatusfi
dc.contributor.oppiaineEarly Childhood Educationen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2018-01-15T10:15:19Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange237-254
dc.relation.issn1461-4448
dc.relation.numberinseries1
dc.relation.volume20
dc.type.versionacceptedVersion
dc.rights.copyright© The Author(s) 2016. This is a final draft version of an article whose final and definitive form has been published by SAGE. Published in this repository with the kind permission of the publisher.
dc.rights.accesslevelopenAccessfi
dc.subject.ysodigitaaliset pelit
dc.subject.ysoverkkopelit
dc.subject.ysoaktiivisuus
dc.subject.ysopassiivisuus
dc.subject.ysolapsuus
dc.subject.ysodiskurssi
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p22610
jyx.subject.urihttp://www.yso.fi/onto/yso/p15704
jyx.subject.urihttp://www.yso.fi/onto/yso/p17680
jyx.subject.urihttp://www.yso.fi/onto/yso/p13735
jyx.subject.urihttp://www.yso.fi/onto/yso/p17817
dc.relation.doi10.1177/1461444816661550
dc.type.okmA1


Aineistoon kuuluvat tiedostot

Thumbnail

Aineisto kuuluu seuraaviin kokoelmiin

Näytä suppeat kuvailutiedot