Embedding Preschool Assessment Methods into Digital Learning Games to Predict Early Reading Skills
Puolakanaho, A., & Latvala, J.-M. (2017). Embedding Preschool Assessment Methods into Digital Learning Games to Predict Early Reading Skills. Human Technology, 13(2), 216-236. https://doi.org/10.17011/ht/urn.201711104212
Published in
Human TechnologyDate
2017Copyright
© the Authors & the Agora Center, University of Jyväskylä, 2017. This is an open access article distributed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Publisher
Jyväskylän Yliopisto; Agora CenterISSN Search the Publication Forum
1795-6889Keywords
Publication in research information system
https://converis.jyu.fi/converis/portal/detail/Publication/27403723
Metadata
Show full item recordCollections
License
Except where otherwise noted, this item's license is described as © the Authors & the Agora Center, University of Jyväskylä, 2017. This is an open access article distributed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Related items
Showing items with similar title or keywords.
-
A computer‐based Pinyin intervention for disadvantaged children in China : Effects on Pinyin skills, phonological awareness, and character reading
Li, Yixun; Chen, Xi; Li, Hong; Sheng, Xiaotian; Chen, Liu; Richardson, Ulla; Lyytinen, Heikki (John Wiley & Sons, 2020)Pinyin is an alphabetic script that denotes pronunciations of Chinese characters. Studies have shown that Pinyin instruction enhances both phonological awareness (e.g., Shu et al., Developmental Science, 2008, 11, 171–181) ... -
Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting
Kalindi, Sylvia Chanda (2007)The 'Literate' game, developed in Finland, is designed to help enhance learning lettersound correspondences and later reading of words with increasing complexity in children. The ̔Literate̓ game uses the phonetic/synthetic ... -
GraphoLearn India : The Effectiveness of a Computer-Assisted Reading Intervention in Supporting Struggling Readers of English
Patel, Priyanka; Torppa, Minna; Aro, Mikko; Richardson, Ulla; Lyytinen, Heikki (Frontiers Research Foundation, 2018)India, a country with a population of more than 1.3 billion individuals, houses the world’s second largest educational system. Despite this, 100 of millions of individuals in India are still illiterate. As English medium ... -
Identification of Reading Difficulties by a Digital Game-Based Assessment Technology
Hautala, Jarkko; Heikkilä, Riikka; Nieminen, Lea; Rantanen, Vesa; Latvala, Juha-Matti; Richardson, Ulla (Sage Publications, 2020)Computerized game-based assessment (GBA) system for screening reading difficulties may provide substantial time and cost benefits over traditional paper-and-pencil assessment while providing means also to individually adapt ... -
Technological, Organisational and Socio-Interactional Affordances in Simulation-Based Collaborative Learning
Lainema, Kirsi; Lainema, Timo; Heinonen, Kirsi; Hämäläinen, Raija (Springer, 2021)Analysis of the applicability of a learning technology requires an evaluation of how the affordances of the learning environment respond to users’ needs. We examine affordances in a simulation-based collaborative learning ...