Näytä suppeat kuvailutiedot

dc.contributor.authorFenyvesi, Kristof
dc.contributor.authorPark, Ho-Gul
dc.contributor.authorChoi, Taeyoung
dc.contributor.authorSong, Kwangcheol
dc.contributor.authorAhn, Seungsuk
dc.contributor.editorTorrence, Eve
dc.contributor.editorTorrence, Bruce
dc.contributor.editorSéquin, Carlo H.
dc.contributor.editorMcKenna, Douglas
dc.contributor.editorFenyvesi, Kristof
dc.contributor.editorSarhangi, Reza
dc.date.accessioned2016-07-06T09:58:00Z
dc.date.available2016-07-06T09:58:00Z
dc.date.issued2016
dc.identifier.citationFenyvesi, K., Park, H.-G., Choi, T., Song, K., & Ahn, S. (2016). Modelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop. In E. Torrence, B. Torrence, C. H. Séquin, D. McKenna, K. Fenyvesi, & R. Sarhangi (Eds.), <i>Proceedings of Bridges 2016 : Mathematics, Music, Art, Architecture, Education, Culture. Bridges Finland</i> (pp. 601-608). Tessellations Publishing. Bridges Conference Proceedings. <a href="http://archive.bridgesmathart.org/2016/bridges2016-601.pdf" target="_blank">http://archive.bridgesmathart.org/2016/bridges2016-601.pdf</a>
dc.identifier.otherCONVID_26101451
dc.identifier.otherTUTKAID_70560
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/50739
dc.description.abstractIn this paper the Korean 4Dframe educational modelling kit’s rich capacities are presented within a STEAM (Science, Technology, Engineering, Arts and Mathematics) education workshop. The workshop is an adaptation of the Warka Water social design project, launched by the architect Arturo Vittori in response to Ethiopia’s diminished sources of drinking water. Participants of the workshop will study the geometry of the Warka Water tower and understand its water harvesting technique, which is based on collecting water from the air.
dc.language.isoeng
dc.publisherTessellations Publishing
dc.relation.ispartofProceedings of Bridges 2016 : Mathematics, Music, Art, Architecture, Education, Culture. Bridges Finland
dc.relation.ispartofseriesBridges Conference Proceedings
dc.relation.urihttp://archive.bridgesmathart.org/2016/bridges2016-601.pdf
dc.subject.otherproblem-solving
dc.subject.otherWarka Water Workshop
dc.subject.other4Dframe
dc.subject.othereducational models
dc.titleModelling Environmental Problem-Solving Through STEAM Activities : 4Dframe's Warka Water Workshop
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201607063498
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2016-07-06T09:15:09Z
dc.relation.isbn978-1-938664-19-9
dc.type.coarconference paper
dc.description.reviewstatuspeerReviewed
dc.format.pagerange601-608
dc.relation.issn1099-6702
dc.type.versionpublishedVersion
dc.rights.copyright© the Authors, 2016.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceBridges world conference


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