2016, Volume 12
Recent Submissions
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Algorithmic Reflections on Choreography
(University of Jyväskylä, Agora Center, 2016)In 1996, Pablo Ventura turned his attention to the choreography software Life Forms to find out whether the then-revolutionary new tool could lead to new possibilities of expression in contemporary dance. During the next ... -
Bodystorming for Movement-Based Interaction Design
(University of Jyväskylä, Agora Center, 2016)After a decade of movement-based interaction in human–computer interaction, designing for the moving body still remains a challenge. Research in this field requires methods to help access, articulate, and harness embodied ... -
Detecting Falls at Home: User-Centered Design of a Pervasive Technology
(University of Jyväskylä, Agora Center, 2016)Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls ... -
Immersion Revisited: A Review of Existing Definitions of Immersion and Their Relation to Different Theories of Presence
(University of Jyväskylä, Agora Center, 2016)The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably ... -
Change in Human Technology's Publisher: Continued Focus on Open Access Human–Technology Research
(University of Jyväskylä, Agora Center, 2016) -
Expert views on current and future use of social media among crisis and emergency management organizations : Incentives and barriers
(Jyväskylän Yliopisto; Agora Center, 2016) -
Change and Continuity
(Jyväskylän Yliopisto; Agora Center, 2016) -
Yamove! A Movement Synchrony Game That Choreographs Social Interaction
(University of Jyväskylä, Agora Center, 2016)This paper presents a design case study of Yamove!, a well-received dance battle game. The primary aim for the project was to design a mobile-based play experience that enhanced in-person social interaction and connection. ... -
Quantified Bodies in the Checking Loop : Analyzing the Choreographies of Biomonitoring and Generating Big Data
(University of Jyväskylä, Agora Center, 2016)Biomonitoring digital devices have become popular in physical activities and are receiving intensive focus as motivational and support vehicles for health. The aim of this article is to develop a new theoretical framework ... -
Choreographic Inscriptions : A Framework for Exploring Sociomaterial Influences on Qualities of Movement for HCI
(University of Jyväskylä, Agora Center, 2016)With the rise of ubiquitous computing technologies in everyday life, the daily actions of people are becoming ever more choreographed by the interactions available through technology. By combining the notion of inscriptions ... -
Ways of Walking : Understanding Walking's Implications for the Design of Handheld Technology via a Humanistic Ethnographic Approach
(University of Jyväskylä, Agora Center, 2016)It seems logical to argue that mobile computing technologies are intended for use “on-the-go.” However, on closer inspection, the use of mobile technologies pose a number of challenges for users who are mobile, particularly ... -
Human-Technology Choreographies : Body, Movement, and Space
(Jyväskylän Yliopisto; Agora Center, 2016)