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dc.contributor.authorGhanbari, Hadi
dc.contributor.authorSimilä, Jouni
dc.contributor.authorMarkkula, Jouni
dc.date.accessioned2016-03-17T07:26:06Z
dc.date.available2017-07-15T21:45:05Z
dc.date.issued2015
dc.identifier.citationGhanbari, H., Similä, J., & Markkula, J. (2015). Utilizing online serious games to facilitate distributed requirements elicitation. <i>Journal of Systems and Software</i>, <i>109</i>(November), 32-49. <a href="https://doi.org/10.1016/j.jss.2015.07.017" target="_blank">https://doi.org/10.1016/j.jss.2015.07.017</a>
dc.identifier.otherCONVID_24817776
dc.identifier.otherTUTKAID_66745
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/49093
dc.description.abstractRequirements elicitation is one of the most important and challenging activities in software development projects. A variety of challenges related to requirements elicitation are reported in the literature, of which the lack of proper communication and knowledge transfer between software stakeholders are among the most important. Communication and knowledge transfer are becoming even bigger challenges with the current increase in globally distributed software development projects due to the temporal, geographic, and sociocultural diversity among software stakeholders. In this study, we propose a new approach to requirements elicitation, which employs online serious games for gathering requirements from distributed software stakeholders. The feasibility and effectiveness of the proposed approach were evaluated in an empirical study with encouraging results. These results especially reveal that our suggested approach enables less-experienced individuals to identify a higher number of requirements. Our results also reveal that for the majority of subjects, especially individuals with less technical experience, this approach was a pleasant and easy way of participating in requirements elicitation. Based on these results we suggest that using online serious games not only enhances innovation and creativity among end-users but also facilitates collaboration and communication among software stakeholders. Implications for both research and practice are considered.
dc.language.isoeng
dc.publisherElsevier Inc.
dc.relation.ispartofseriesJournal of Systems and Software
dc.subject.otherrequirements elicitation
dc.titleUtilizing online serious games to facilitate distributed requirements elicitation
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201603171869
dc.contributor.laitosTietojenkäsittelytieteiden laitosfi
dc.contributor.laitosDepartment of Computer Science and Information Systemsen
dc.contributor.oppiaineOhjelmistotuotanto
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2016-03-17T07:15:05Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange32-49
dc.relation.issn0164-1212
dc.relation.numberinseriesNovember
dc.relation.volume109
dc.type.versionacceptedVersion
dc.rights.copyright© 2015 Elsevier Inc. This is a final draft version of an article whose final and definitive form has been published by Elsevier. Published in this repository with the kind permission of the publisher.
dc.rights.accesslevelopenAccessfi
dc.subject.ysoohjelmistokehitys
dc.subject.ysopelit
dc.subject.ysohyötypelit
jyx.subject.urihttp://www.yso.fi/onto/yso/p21530
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
jyx.subject.urihttp://www.yso.fi/onto/yso/p29628
dc.relation.doi10.1016/j.jss.2015.07.017
dc.type.okmA1


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