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dc.contributor.authorKoskimaa, Raine
dc.date.accessioned2016-01-13T12:15:05Z
dc.date.available2016-01-13T12:15:05Z
dc.date.issued2015
dc.identifier.citationKoskimaa, R. (2015). Playing with Time in Digital Fiction. <i>International Journal of Transmedia Literacy</i>, <i>1</i>(1), 19-33. <a href="https://doi.org/10.7358/ijtl-2015-001-kosk" target="_blank">https://doi.org/10.7358/ijtl-2015-001-kosk</a>
dc.identifier.otherCONVID_25439156
dc.identifier.otherTUTKAID_68580
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/48350
dc.description.abstractThe exceptional quality of digital fictions lies in their inherently dynamic nature, how they may be flexibly programmed to generate new content and alter the already existing contents. This adds a new temporal level, compared to traditional fictions. Digital games, especially, incorporate aspects of simulation and narration in their structure. As interactive and dynamic media form, games are specifically temporal in nature. They offer us the flexibility and preciseness of digital simulations, with the potential of psychologically engaging narrative qualities, which together open up a whole new field of experimenting with temporally dynamic media. Much of the new media fictions partake in a wider transmedia story worlds with temporal implications of their own. In this article the temporal dimension of the digital fictions the Braid (by Jonathan Blow, 2008) and the Spore (by Will Wright for Maxis, 2008) are discussed. We will focus on how these digital fictions, employing aspects of simulation, play and narration, highlight the idea of time as resource.
dc.language.isoeng
dc.publisherLED Edizioni Universitarie
dc.relation.ispartofseriesInternational Journal of Transmedia Literacy
dc.subject.otherthe Braid (game)
dc.subject.otherdigital fiction
dc.subject.otherfictional time
dc.subject.otherthe Spore (game)
dc.titlePlaying with Time in Digital Fiction
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201601111065
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2016-01-11T13:15:06Z
dc.type.coarjournal article
dc.description.reviewstatuspeerReviewed
dc.format.pagerange19-33
dc.relation.issn2465-227X
dc.relation.numberinseries1
dc.relation.volume1
dc.type.versionacceptedVersion
dc.rights.copyright© the Author. This is an open access article published by LED Edizioni Universitarie.
dc.rights.accesslevelopenAccessfi
dc.subject.ysokerronta
dc.subject.ysosimulointi
dc.subject.ysotemporaalisuus
jyx.subject.urihttp://www.yso.fi/onto/yso/p6895
jyx.subject.urihttp://www.yso.fi/onto/yso/p4787
jyx.subject.urihttp://www.yso.fi/onto/yso/p20309
dc.relation.doi10.7358/ijtl-2015-001-kosk


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