Näytä suppeat kuvailutiedot

dc.contributor.authorPiirainen-Marsh, Arja
dc.contributor.authorTainio, Liisa
dc.date.accessioned2015-02-16T08:05:09Z
dc.date.available2015-02-16T22:45:07Z
dc.date.issued2014
dc.identifier.citationPiirainen-Marsh, A., & Tainio, L. (2014). Asymmetries of Knowledge and Epistemic Change in Social Gaming Interaction. <i>The Modern Language Journal</i>, <i>98</i>(4), 1022-1038. <a href="https://doi.org/10.1111/modl.12153" target="_blank">https://doi.org/10.1111/modl.12153</a>
dc.identifier.otherCONVID_23978288
dc.identifier.otherTUTKAID_63652
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/45326
dc.description.abstractWhile a growing number of studies investigate the role of knowledge and interactional management of knowledge asymmetries in conversation analysis, the epistemic organization of multilingual and second language interactions is still largely unexplored. This article addresses this issue by investigating how knowledge asymmetries and changing positions with regard to knowledge impact social interaction in multilingual gaming activities. Drawing on a collection of video recordings of social gaming sessions collected over a two year period and involving the same two participants, we examine how the participants orient to knowledge and deal with knowledge asymmetries while solving game related problems and tasks. In addition to detailed analysis of local aspects of epistemic organization, we examine how the participants’ epistemic positions change over time. Findings show that epistemic changes impact the social organization of the gaming activities and constitute the situation as a learning event.fi
dc.language.isoeng
dc.publisherWiley-Blackwell; National Federation of Modern Language Teachers Associations
dc.relation.ispartofseriesThe Modern Language Journal
dc.subject.otherepistemic organization
dc.subject.otherepistemic asymmetry and change
dc.subject.othermultilingual language use
dc.subject.othersocial gaming
dc.titleAsymmetries of Knowledge and Epistemic Change in Social Gaming Interaction
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201411203316
dc.contributor.laitosKieli- ja viestintätieteiden laitosfi
dc.contributor.laitosDepartment of Language and Communication Studiesen
dc.contributor.oppiaineEnglannin kielifi
dc.contributor.oppiaineEnglishen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2014-11-20T16:30:03Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange1022-1038
dc.relation.issn0026-7902
dc.relation.numberinseries4
dc.relation.volume98
dc.type.versionacceptedVersion
dc.rights.copyright© The Modern Language Journal. This is a final draft version of an article whose final and definitive form has been published The Modern Language Journal.
dc.rights.accesslevelopenAccessfi
dc.subject.ysovuorovaikutus
jyx.subject.urihttp://www.yso.fi/onto/yso/p10591
dc.relation.doi10.1111/modl.12153
dc.type.okmA1


Aineistoon kuuluvat tiedostot

Thumbnail

Aineisto kuuluu seuraaviin kokoelmiin

Näytä suppeat kuvailutiedot