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dc.contributor.authorKari, Tuomas
dc.contributor.authorMakkonen, Markus
dc.contributor.authorMoilanen, Panu
dc.contributor.authorFrank, Lauri
dc.contributor.editorBlashki, Katherine
dc.date.accessioned2012-11-26T12:31:32Z
dc.date.available2012-11-26T12:31:32Z
dc.date.issued2012
dc.identifier.citationKari, T., Makkonen, M., Moilanen, P., & Frank, L. (2012). The habits of playing and the reasons for not playing exergames: Age differences in Finland. In K. Blashki (Ed.), <i>Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2012 and Game and Entertainment Technologies 2012, Section II</i> (pp. 29-38). IADIS Press.
dc.identifier.otherCONVID_21572212
dc.identifier.otherTUTKAID_51696
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/40435
dc.description.abstractThis study examines the habits of playing and the reasons for not playing digital exercise games (i.e., exergames), concentrating especially on the differences between four different age groups of players and non-players. Exergames can be considered an important and interesting research topic as they can be used to motivate people to do more exercise and, consequently, to improve their health and well-being. There are also potentially significant age differences in how these games are perceived. The study is based on analysing an online survey sample of 3,036 Finnish consumers by using contingency tables, the Pearson’s χ2 tests of independence, and the Cramér’s V coefficients. The results of the analysis reveal 11 main reasons for not playing exergames as well as several age differences especially in the reasons for not playing exergames but also in the habits of playing exergames. Based on these results, the exergaming industry still seems to have a long way to go before exergames are perceived interesting enough in terms of the gaming experience and useful enough in terms of their effects on physical fitness. The findings of the study should be taken into account in the design and marketing of exergames.fi
dc.language.isoeng
dc.publisherIADIS Press
dc.relation.ispartofProceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2012 and Game and Entertainment Technologies 2012, Section II
dc.subject.otherExergames
dc.subject.otherhabits of playing
dc.subject.otherreasons for not playing
dc.subject.otherage differences
dc.titleThe habits of playing and the reasons for not playing exergames: Age differences in Finland
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201211243063
dc.contributor.laitosTietojenkäsittelytieteiden laitosfi
dc.contributor.laitosDepartment of Computer Science and Information Systemsen
jyx.tutka.ksnameProceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2012 and Game and Entertainment Technologies 2012, Section II
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2012-11-24T04:30:13Z
dc.relation.isbn978-972-8939-75-5
dc.type.coarconference paper
dc.description.reviewstatuspeerReviewed
dc.format.pagerange29-38
dc.type.versionacceptedVersion
dc.rights.copyright© IADIS Press. This is an author's final draft version of an article whose final and definitive form has been published by IADIS Press. Deposited with the kind permission of the publisher.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceIADIS International Conference Interfaces and Human Computer Interaction


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