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dc.contributor.authorRandviir-Vellamo, Ave
dc.date.accessioned2012-08-24T09:15:17Z
dc.date.available2012-08-24T09:15:17Z
dc.date.issued2012
dc.identifier.otheroai:jykdok.linneanet.fi:1224566
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/38376
dc.description.abstractThis thesis studies four web games that have been released in Estonia in 2004-2011 and have been sponsored by the Estonian Centre Party. Using video games in political campaigning is a recent and not very widely spread trend. Therefore, these web games provided an opportunity to examine the ways how political messages can be inserted into video games and how the qualities that are unique to video games can form political arguments and persuade the players. The main objective of this thesis was to identify the persuasive components of Centre Party's web games and to compare the persuasive arguments that were found from the games' representative layer to those that were formed on the games' procedural layer. In order to do that, the Centre Party's web games were placed in the wider context of political videogames and analyzed with semiotics, gameplay rhetoric and procedural rhetoric. Ultimately, the goal of the thesis is to emphasize the uniqueness of video game representative qualities which seem to be superseded by the studies of rhetorical potential of game rules
dc.format.extent124 sivua
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.rightsThis publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.en
dc.rightsJulkaisu on tekijänoikeussäännösten alainen. Teosta voi lukea ja tulostaa henkilökohtaista käyttöä varten. Käyttö kaupallisiin tarkoituksiin on kielletty.fi
dc.subject.otherKeskustapuolue
dc.titleVideo games as new tools for political persuasion : web games of the Estonian Centre Party
dc.identifier.urnURN:NBN:fi:jyu-201208242243
dc.type.dcmitypeTexten
dc.type.ontasotPro gradu -tutkielmafi
dc.type.ontasotMaster’s thesisen
dc.contributor.tiedekuntaHumanistinen tiedekuntafi
dc.contributor.tiedekuntaFaculty of Humanitiesen
dc.contributor.laitosTaiteiden ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Art and Cultural Studiesen
dc.contributor.yliopistoUniversity of Jyväskyläen
dc.contributor.yliopistoJyväskylän yliopistofi
dc.contributor.oppiaineDigital Culture (maisteriohjelma)fi
dc.contributor.oppiaineInternational Master's Degree Programme in Digital Cultureen
dc.date.updated2012-08-24T09:15:17Z
dc.rights.accesslevelopenAccessfi
dc.type.publicationmasterThesis
dc.contributor.oppiainekoodi319
dc.subject.ysopelitutkimus
dc.subject.ysopolitiikka
dc.subject.ysovideopelit
dc.subject.ysoViro
dc.format.contentfulltext
dc.type.okmG2


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