Unscrambling the Average User of Habbo Hotel

Abstract
The “user” is an ambiguous concept in human-computer interaction and information systems. Analyses of users as social actors, participants, or configured users delineate approaches to studying design-use relationships. Here, a developer’s reference to a figure of speech, termed the “average user,” is contrasted with design guidelines. The aim is to create an understanding about categorization practices in design through a case study about the virtual community, Habbo Hotel. A qualitative analysis highlighted not only the meaning of the “average user,” but also the work that both the developer and the category contribute to this meaning. The average user a) represents the unknown, b) influences the boundaries of the target user groups, c) legitimizes the designer to disregard marginal user feedback, and d) keeps the design space open, thus allowing for creativity. The analysis shows how design and use are intertwined and highlights the developers’ role in governing different users’ interests.
Main Author
Format
Articles Journal article
Published
2007
Series
Subjects
Publisher
University of Jyväskylä, Agora Center
Original source
http://www.humantechnology.jyu.fi
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-2007277Use this for linking
ISSN
1795-6889
Language
English
Published in
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
Citation
  • Johnson, M. (2007). Unscrambling the “Average User” of Habbo Hotel. Human Technology, Volume 3 (2), pp. 127-153. URN:NBN:fi:jyu-2007277. Retrieved from http://www.humantechnology.jyu.fi
License
CC BY-NC 4.0Open Access
Copyright© 2007 Mikael Johnson and the Agora Center, University of Jyväskylä

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