Unscrambling the Average User of Habbo Hotel
Abstract
The “user” is an ambiguous concept in human-computer interaction and
information systems. Analyses of users as social actors, participants, or configured users
delineate approaches to studying design-use relationships. Here, a developer’s reference to a
figure of speech, termed the “average user,” is contrasted with design guidelines. The aim is
to create an understanding about categorization practices in design through a case study
about the virtual community, Habbo Hotel. A qualitative analysis highlighted not only the
meaning of the “average user,” but also the work that both the developer and the category
contribute to this meaning. The average user a) represents the unknown, b) influences the
boundaries of the target user groups, c) legitimizes the designer to disregard marginal user
feedback, and d) keeps the design space open, thus allowing for creativity. The analysis shows
how design and use are intertwined and highlights the developers’ role in governing different
users’ interests.
Main Author
Format
Articles
Journal article
Published
2007
Series
Subjects
Publisher
University of Jyväskylä, Agora Center
Original source
http://www.humantechnology.jyu.fi
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-2007277Use this for linking
ISSN
1795-6889
Language
English
Published in
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
Citation
- Johnson, M. (2007). Unscrambling the “Average User” of Habbo Hotel. Human Technology, Volume 3 (2), pp. 127-153. URN:NBN:fi:jyu-2007277. Retrieved from http://www.humantechnology.jyu.fi
Copyright© 2007 Mikael Johnson and the Agora Center, University of Jyväskylä