Creativity in Amateur Multimedia : Popular Culture, Critical Theory, and HCI

Abstract
The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an unprecedented scale, from video podcasts to machinima, and Flash animations to user-created metaverses. Today, especially in academic circles, this pop culture phenomenon is little recognized and even less understood. This paper explores creativity in amateur multimedia using three theorizations of creativity—those of HCI, postructuralism, and technological determinism. These theorizations frame a semiotic analysis of numerous commonly used multimedia authoring platforms, which demonstrates a deep convergence of multimedia authoring tool strategies that collectively project a conceptualization and practice of digital creativity. This conceptualization of digital creativity in authoring tools is then compared with hundreds of amateur-created artifacts. These analyses reveal relationships among emerging amateur multimedia aesthetics, common software authoring tools, and the three theorizations of creativity discussed.
Main Author
Format
Articles Journal article
Published
2007
Series
Subjects
Publisher
University of Jyväskylä, Agora Center
Original source
http://www.humantechnology.jyu.fi
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-200768Use this for linking
ISSN
1795-6889
Language
English
Published in
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
Citation
  • Bardzell, J. (2007). Creativity in Amateur Multimedia: Popular Culture, Critical Theory, and HCI. Human Technology, Volume 3 (1), pp. 12-33. URN:NBN:fi:jyu-200768. Retrieved from http://www.humantechnology.jyu.fi
License
CC BY-NC 4.0Open Access
Copyright© 2007 Jeffrey Bardzell and the Agora Center, University of Jyväskylä

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