Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games

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dc.contributor.author Arjoranta, Jonne
dc.date.accessioned 2015-07-30T08:16:39Z
dc.date.available 2015-07-30T08:16:39Z
dc.date.issued 2017
dc.identifier.citation Arjoranta, J. (2015). Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games. <em>Games and Culture: A Journal of Interactive Media</em>, 2017 (7-8), 696-717. <a href="http://dx.doi.org/10.1177/1555412015596271">doi:10.1177/1555412015596271</a>
dc.identifier.issn 1555-4120
dc.identifier.other TUTKAID_66646
dc.identifier.uri http://hdl.handle.net/123456789/46553
dc.description.abstract This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization.
dc.language.iso eng
dc.publisher Sage Publications, Inc.
dc.relation.ispartofseries Games and Culture: A Journal of Interactive Media
dc.relation.uri http://gac.sagepub.com/
dc.rights © The Author. This is an original manuscript of an article whose final and definitive version will be published by Sage.
dc.rights openAccess fi
dc.subject.other focalization en
dc.subject.other granularity en
dc.subject.other narrative en
dc.subject.other meaning-effect en
dc.subject.other mode of narration en
dc.subject.other perspectives en
dc.title Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games
dc.identifier.urn URN:NBN:fi:jyu-201507292602
dc.subject.kota 6122, 616
dc.contributor.laitos Taiteiden ja kulttuurin tutkimuksen laitos fi
dc.contributor.laitos Department of Art and Culture Studies en
dc.contributor.oppiaine digitaalinen kulttuuri
dc.identifier.volume 12
dc.identifier.issue 7-8
jyx.tutka.pagetopage ?
dc.type.uri http://purl.org/eprint/type/JournalArticle
dc.identifier.doi 10.1177/1555412015596271
dc.date.updated 2015-07-29T09:15:05Z
dc.description.version Preprint
eprint.status http://purl.org/eprint/type/status/PeerReviewed

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