Real-time hermeneutics : meaning-making in ludonarrative digital games

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dc.contributor.author Arjoranta, Jonne
dc.date.accessioned 2015-04-16T09:28:55Z
dc.date.available 2015-04-16T09:28:55Z
dc.date.issued 2015
dc.identifier.isbn 978-951-39-6255-5 fi
dc.identifier.isbn 978-951-39-6164-0
dc.identifier.issn 1459-4331
dc.identifier.other oai:jykdok.linneanet.fi:1472223
dc.identifier.uri http://hdl.handle.net/123456789/45647
dc.format.extent 1 verkkoaineisto (105, [80] sivua)
dc.language.iso eng
dc.publisher University of Jyväskylä
dc.relation.ispartofseries Jyväskylä studies in humanities 250.
dc.relation.haspart <b>Article I:</b> Arjoranta, J. (2011a). Do We Need Real-Time Hermeneutics? Structures of Meaning in Games. </i> In DiGRA 2011: Think Design Play. Utrecht: Utrecht School of the Arts.<i> <a href="http://www.digra.org/digital-library/publications/do-we-need-real-time-hermeneutics-structures-of-meaning-in-games/"> Full text</a>
dc.relation.haspart <b>Article II:</b> Arjoranta, J. (2014). Game Definitions: A Wittgensteinian Approach. <i>Game Studies, 14 (1).</i> <a href="http://gamestudies.org/1401/articles/arjoranta"> Full text</a>
dc.relation.haspart <b>Article III:</b> Arjoranta, J. (2011b). Defining Role-Playing Games as Language-Games. <i>International Journal of Role-Playing, (2). </i><a href="http://www.ijrp.subcultures.nl/wp-content/issue2/IJRPissue2-Article1.pdf"> Full text</a>
dc.relation.haspart <b>Article IV:</b> Arjoranta, J., & Karhulahti, V.-M. (2014). Ludology, Narratology and Philosophical Hermeneutics. <i>In Nordic DiGRA 2014. Visby, Sweden: Digital Games Research Association. </i><a href="http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/">Full text</a>
dc.relation.haspart <b>Article V:</b> Arjoranta, J.. Narrative Tools for Games: Focalization, Granularity and Mode of Narration in Games. Games and Culture. <i>(Games and Culture)</i> <a href="http://dx.doi.org/10.1177/1555412015596271">DOI: 10.1177/1555412015596271</a>
dc.rights openAccess fi
dc.subject.other Gadamer, Hans-Georg
dc.subject.other Wittgenstein, Ludwig
dc.subject.other computer games
dc.subject.other definition
dc.subject.other digital games
dc.subject.other game studies
dc.subject.other hermeneutics
dc.subject.other language-games
dc.subject.other ludonarrative
dc.subject.other meaning
dc.subject.other narratology
dc.subject.other role-playing games
dc.subject.other videogames
dc.subject.other sociology of language and religion
dc.title Real-time hermeneutics : meaning-making in ludonarrative digital games
dc.type Diss. fi
dc.identifier.urn URN:ISBN:978-951-39-6164-0
dc.subject.ysa digitaaliset pelit
dc.subject.ysa hermeneutiikka
dc.subject.ysa narratiivisuus
dc.subject.ysa tarinat
dc.subject.ysa kerronta
dc.subject.ysa roolipelit
dc.subject.ysa pelitutkimus
dc.subject.ysa semantiikka
dc.subject.ysa kielifilosofia
dc.subject.ysa kielipelit
dc.subject.ysa digitaalinen kulttuuri
dc.subject.ysa ilmaisu
dc.subject.kota 6131
dc.subject.kota 611
dc.type.dcmitype Text en
dc.type.ontasot Väitöskirja fi
dc.type.ontasot Doctoral dissertation en
dc.contributor.tiedekunta Humanistinen tiedekunta fi
dc.contributor.yliopisto University of Jyväskylä en
dc.contributor.yliopisto Jyväskylän yliopisto fi
dc.contributor.oppiaine digitaalinen kulttuuri fi

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