Mathematical tools in a digital world

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dc.contributor.author Durity, Anthony
dc.date.accessioned 2012-09-07T12:05:18Z
dc.date.available 2012-09-07T12:05:18Z
dc.date.issued 2012
dc.identifier.uri http://urn.fi/URN:NBN:fi:jyu-201209072348 en
dc.identifier.uri http://hdl.handle.net/123456789/38495
dc.description.abstract There are many vantage points from which to gain a perspective on digital culture. The intersection of mathematics and mathematical tools with all things digital is one such vantage point. This implies an inspection of mathematical software. The broad lines that can be taken are the practice, education and application of mathematics. This thesis focuses on practice and application, disregarding education. With regards the former it is shown how the practice of mathematics itself has been affected by the increasingly pervasive computational nature of our world. From visualisation to theorem proving no area has been untouched. I programmed a subset of the fractal universe, L-Systems, into the thesis to demonstrate this. In the latter case those who apply mathematics have been aided by the automation of their tasks: be they engineers or academics or artists. I have focused on the recent growth in mathematical art to highlight this. Culture and ideology affect all areas of life, and the development of software is no exception. At heart are issues of control and freedom, lock-in and transparency. How one develops software can have ethical/pragmatic considerations, it can have legal ramifications, when we get into how mathematics software is used in science there are increasing epistemological issues, finally there are economic ones. First I looked backward in time to survey the history of copyright and intellectual property rights – then I considered how these frameworks operate in the software world. In order to compare and contrast free and open source mathematical software with proprietary software I composed a set of questionnaires and used the methodology of digital ethnography. In the end this meant talking to users and developers of the open-source Sage project and users and developers of the proprietary Mathematica package. I also gave a detailed overview of both systems prior to analysing the responses.
dc.format.extent 86 s.
dc.language.iso eng
dc.rights This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited. en
dc.rights Julkaisu on tekijänoikeussäännösten alainen. Teosta voi lukea ja tulostaa henkilökohtaista käyttöä varten. Käyttö kaupallisiin tarkoituksiin on kielletty. fi
dc.subject.other mathematical software
dc.subject.other open-source
dc.subject.other copyleft
dc.subject.other digital mathematics
dc.subject.other visualisation
dc.subject.other mathematical art
dc.subject.other culture
dc.subject.other ideology
dc.subject.other sage
dc.title Mathematical tools in a digital world
dc.type Book en
dc.identifier.urn URN:NBN:fi:jyu-201209072348
dc.subject.ysa digitaalinen kulttuuri
dc.subject.ysa matematiikka
dc.subject.ysa työvälineet
dc.subject.ysa avoin lähdekoodi
dc.subject.ysa ideologiat
dc.type.dcmitype Text en
dc.type.ontasot Pro gradu fi
dc.type.ontasot Master’s thesis en
dc.contributor.tiedekunta Humanistinen tiedekunta fi
dc.contributor.tiedekunta Faculty of Humanities en
dc.contributor.laitos Taiteiden ja kulttuurin tutkimuksen laitos fi
dc.contributor.laitos Department of Art and Cultural Studies en
dc.contributor.yliopisto University of Jyväskylä en
dc.contributor.yliopisto Jyväskylän yliopisto fi
dc.contributor.oppiaine International Master's Degree Programme in Digital Culture en
dc.contributor.oppiaine Digital Culture (maisteriohjelma) fi
dc.date.updated 2012-09-07T12:05:18Z

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