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Seamless Learning Environments in Higher Education with Mobile Devices and Examples
(I G I Global; Information Resources Management Association, 2016)
The use of seamless learning environments that have the potential to support lifelong learning anytime
and anywhere has become a reality. In this sense, many educational institutions have started to consider
introducing ...
Software Startups : A Research Agenda
(Wroclaw University of Technology, 2016)
Software startup companies develop innovative, software-intensive products within limited time
frames and with few resources, searching for sustainable and scalable business models. Software
startups are quite distinct ...
Sustainable Innovation: A Competitive Advantage for Innovation Ecosystems
(Carleton University, 2015)
In this article, we elaborate the emerging concept of sustainable innovation and analyze
the relevance of innovation as a means to solve wicked problems and enhancing sustainable
well-being. We also examine the changing ...
Teachers’ attitudes, competencies, and readiness to adopt mobile learning approaches
(IEEE, 2014)
This study explores how teachers' attitudes and
competencies influence their willingness to adopt mobile learning
approaches. By mobile learning we mean teaching approaches
that use mobile devices to enliven and extend ...
The amateur astronomer Anders Hellant and the plight of his observations of the transits of Venus in Tornio, 1761 and 1769
(Vrije Universiteit Brussel, 2013)
Anders Hellant was a versatile Swedish amateur scientist whose figure
dominated eighteenth century intellectual life in Tornio, his little home town of some
500 inhabitants at the mouth of the Tornio river.
My study is ...
The Attentional Demand of Automobile Driving Revisited: Occlusion Distance as a Function of Task- Relevant Event Density in Realistic Driving Scenarios
(Sage Publications, Inc.; Human Factors and Ergonomics Society, 2016)
Objective: We studied the utility of occlusion distance as a function of task-relevant event density in realistic traffic scenarios with self-controlled speed.
Background: The visual occlusion technique is an established ...
The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read
(Jyväskylän yliopisto, Agora Center, 2014)
Tietokoneavusteinen suomen kielen kvantiteetin harjoittelu: venäjänkielisen suomea opettelevan lapsen ja suomenkielisen luku- ja kirjoitushäiriöisen lapsen vertailu
(Puheen ja kielen tutkimuksen yhdistys, 2011)
Kaksi ensiluokkalaista lasta, oppimispulmaton venäjänkielinen suomenoppija
ja suomenkielinen luku- ja kirjoitushäiriöinen lapsi, joilla kummallakin oli
ongelmia vokaalikvantiteetin tunnistustaidossa, osallistuivat ...
Translating User Perspective into Spatial Design
(Open Education Europa, 2013)
A rapid adoption of ICT innovations transforms the context of human activities and collaboration, the educational settings included. The context change at the same challenges the traditional spatial design paradigm calling ...
Tutkijoiden aika menee hukkaan hankevalmistelussa
(Jyväskylän yliopisto, 2015)