User-Centered Technologies for Blind Children

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dc.contributor.author Sánchez, Jaime
dc.date.accessioned 2009-06-03T08:40:45Z
dc.date.available 2009-06-03T08:40:45Z
dc.date.issued 2008
dc.identifier.citation
dc.identifier.citation Sánchez, J. (2008). User-Centered Technologies for Blind Children. Human Technology, Volume 4 (2), pp. 96-122. URN:NBN:fi:jyu-200810245832. Retrieved from http://www.humantechnology.jyu.fi
dc.identifier.issn 1795-6889
dc.identifier.uri http://hdl.handle.net/123456789/20223
dc.description.abstract The purpose of this paper is to review, summarize, and illustrate research work involving four audio-based games created within a user-centered design methodology through successive usability tasks and evaluations. These games were designed by considering the mental model of blind children and their styles of interaction to perceive and process data and information. The goal of these games was to enhance the cognitive development of spatial structures, memory, haptic perception, mathematical skills, navigation and orientation, and problem solving of blind children. Findings indicate significant improvements in learning and cognition from using audiobased tools specially tailored for the blind. That is, technologies for blind children, carefully tailored through user-centered design approaches, can make a significant contribution to cognitive development of these children. This paper contributes new insight into the design and implementation of audio-based virtual environments to facilitate learning and cognition in blind children. en
dc.language.iso eng
dc.publisher University of Jyväskylä, Agora Center
dc.relation.ispartofseries Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
dc.relation.uri http://www.humantechnology.jyu.fi
dc.rights © 2008 Jaime Sánchez and the Agora Center, University of Jyväskylä
dc.title User-Centered Technologies for Blind Children
dc.type Article
dc.identifier.urn URN:NBN:fi:jyu-200810245832

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