An Acceptance Model for Useful and Fun Information Systems

DSpace/Manakin Repository

Show simple item record Chesney, Thomas 2009-06-02T11:24:07Z 2009-06-02T11:24:07Z 2006
dc.identifier.citation Chesney, T. (2006). An Acceptance Model for Useful and Fun Information Systems. Human Technology, Volume 2 (2), pp. 225-235. URN:NBN:fi:jyu-2006520. Retrieved from
dc.identifier.issn 1795-6889
dc.description.abstract Investigating the factors associated with user acceptance of new software systems has been an important research stream in the field of information systems for many years. The technology acceptance model has long been used to examine the acceptance of utilitarian systems. Recently, it has been used to examine recreational or pleasure-oriented systems. Many examples exist of software that, depending on the context of use, can be used for productive and pleasurable interaction. This paper examines the determinants of use of one such “dual” system. A survey of users of a dual system was conducted. Results show that perceived usefulness is more important in determining intention to use than perceived enjoyment, and that perceived ease of use has no direct impact on intention, but still has a strong indirect effect. en
dc.language.iso eng
dc.publisher University of Jyväskylä, Agora Center
dc.relation.ispartofseries Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
dc.rights © 2006 Thomas Chesney and the Agora Center, University of Jyväskylä
dc.rights openAccess fi
dc.subject.other technology acceptance model en
dc.subject.other utilitarian system en
dc.subject.other recreational system en
dc.subject.other context of use en
dc.title An Acceptance Model for Useful and Fun Information Systems
dc.type Article
dc.identifier.urn URN:NBN:fi:jyu-2006520

This item appears in the following Collection(s)

Show simple item record