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<title>Human technology</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/20120</link>
<description/>
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<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/54591"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/54589"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/54586"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/54472"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/54443"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/54440"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/54438"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/54434"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/52198"/>
<rdf:li rdf:resource="https://jyx.jyu.fi/dspace/handle/123456789/52086"/>
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</items>
<dc:date>2017-07-10T08:12:31Z</dc:date>
</channel>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/54591">
<title>Human-Technology Choreographies : Body, Movement, and Space in Expressive Interactions</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/54591</link>
<description>2017
Human-Technology Choreographies : Body, Movement, and Space in Expressive Interactions
Pirhonen, Antti; Tuuri, Kai; Erkut, Cumhur
</description>
<dc:date>2017-06-20T07:09:02Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/54589">
<title>Designing a Computer Model of Drumming: The Biomechanics of Percussive Performance</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/54589</link>
<description>2017
Designing a Computer Model of Drumming: The Biomechanics of Percussive Performance
Taylor, John R.
Becoming a competent musician requires significant practice, including&#13;
rehearsal of various musical pieces. Complex sequences of musical notes and the&#13;
associated bodily movements must be choreographed and memorized so that the human&#13;
body can reproduce these sequences consistently. Such bodily movement occurs within&#13;
the instrumental performance space, with some instruments, notably the drum set,&#13;
requiring more bodily movement than most. Choreographed bodily movement in&#13;
drumming is fundamental for producing the timbral and timing variations crucial in&#13;
delineating human vs. computer percussive performance. Current computer models&#13;
designed to simulate percussive performance focus on the cognitive aspects of&#13;
performance or the musical structure to determine the simulation, while other systems&#13;
focus on reproducing the physics of musical instruments. The focus of this paper is on the&#13;
complexities of human movement in drumming, with a view toward proposing, as part of&#13;
a larger research project, a background understanding and methodology for extracting&#13;
empirical data from human performance for interactive computer-based percussive&#13;
performance modeling applications.
</description>
<dc:date>2017-06-20T06:45:14Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/54586">
<title>Bodily Interactions in Motion-Based Music Applications</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/54586</link>
<description>2017
Bodily Interactions in Motion-Based Music Applications
Mandanici, Marcella; Rodà, Antonio; Canazza, Sergio
Motion-based music applications exploit the connection between body&#13;
movements and musical concepts to allow users to practice high-level structured&#13;
elements (e.g., tonal harmony) in a simple and effective way. We propose a framework&#13;
for the design and the assessment of motion-based music applications by involving&#13;
outcomes from various disciplines, such as the cognitive sciences and human–computer&#13;
interaction. The framework has been applied to a working system, the Harmonic Walk,&#13;
which is an interactive space application based on motion-tracking technologies. The&#13;
application integrates both digital and physical information by reacting to a user’s&#13;
movements within a designated 3 x 4 m floor, where six musical chords have been&#13;
arranged according to a determined spatial positioning. Human choreographies from the&#13;
user’s coordinated movements to musically structured events are analyzed in order to&#13;
determine their relationships and to discuss related design issues.
</description>
<dc:date>2017-06-20T06:17:19Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/54472">
<title>Musical Instruments, Body Movement, Space, and Motion Data: Music as an Emergent Multimodal Choreography</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/54472</link>
<description>2017
Musical Instruments, Body Movement, Space, and Motion Data: Music as an Emergent Multimodal Choreography
Visi, Federico; Coorevits, Esther; Schramm, Rodrigo; Miranda, Eduardo Reck
Music is a complex multimodal medium experienced not only via sounds but also&#13;
through body movement. Musical instruments can be seen as technological objects coupled&#13;
with a repertoire of gestures. We present technical and conceptual issues related to the&#13;
digital representation and mediation of body movement in musical performance. The paper&#13;
reports on a case study of a musical performance where motion sensor technologies tracked&#13;
the movements of the musicians while they played their instruments. Motion data were used&#13;
to control the electronic elements of the piece in real time. It is suggested that computable&#13;
motion descriptors and machine learning techniques are useful tools for interpreting motion&#13;
data in a meaningful manner. However, qualitative insights regarding how human body&#13;
movement is understood and experienced are necessary to inform further development of&#13;
motion-capture technologies for expressive purposes. Thus, musical performances provide&#13;
an effective test bed for new modalities of human–computer interaction.
</description>
<dc:date>2017-06-14T07:37:00Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/54443">
<title>Body, Space, and Emotion: A Perceptual Study</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/54443</link>
<description>2017
Body, Space, and Emotion: A Perceptual Study
Glowinski, Donald; Coll, Sélim Yahia; Baron, Naëm; Sanchez, Maëva; Schaerlaeken, Simon; Grandjean, Didier
The present study aims at providing a systematic account of emotion&#13;
perception applied to expressive full-body movement. Within the framework of the lens&#13;
model, we identified the decoding process underlying one’s capacity to categorize&#13;
emotions while watching others’ behaviors. We considered the application of Laban&#13;
movement analysis, a method focusing on qualitative aspects of movement. An original experimental setup used a contemporary choreography interpreted by four expert&#13;
dancers in an environment that restricted their movement to their peripersonal space.&#13;
Each performance consisted of a subtle or intense emotional interpretation of the&#13;
choreography (e.g., happiness, anger, surprise, fear, and sadness). Results showed that&#13;
emotions being expressed in this confined environment could still be identified,&#13;
categorized, and associated with a profile of movement qualities and specific body parts.
</description>
<dc:date>2017-06-13T09:34:14Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/54440">
<title>Technology Choreography: Studying Interactions in  Microsoft’s Future Visions Through Dance</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/54440</link>
<description>2017
Technology Choreography: Studying Interactions in  Microsoft’s Future Visions Through Dance
Poutanen, Olli; Ylirisku, Salu; Hoppu, Petri
In the future, an increasing number of devices will be utilized in concert to&#13;
support human activities, but little is known about how these interacting multidevice&#13;
settings should be designed optimally in a human-centered manner. We report on a study&#13;
in which we took two visions created by the Microsoft Corporation as a starting point.&#13;
The aim of the paper is to describe a method for user-centered design that extends the&#13;
ideas of a choreographic approach to interaction design and to demonstrate how&#13;
micromovement analysis can be conducted in practice. We utilized a structural&#13;
reorganization of movement continua originally presented in the videos for a first-person&#13;
enactment of that choreography as a means to understand the kinesthetic quality and the&#13;
potential of the implied choreographies. The approach underscores the influence of&#13;
interaction designs on the moving and experiencing body, as well as the potential that&#13;
the moving and experiencing body has for interaction design.
</description>
<dc:date>2017-06-13T07:32:34Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/54438">
<title>Book review: Proenza, F. J. (Ed.). (2015). Public Access ICT Across Cultures: Diversifying Participation in the Network Society</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/54438</link>
<description>2017
Book review: Proenza, F. J. (Ed.). (2015). Public Access ICT Across Cultures: Diversifying Participation in the Network Society
Taipale, Sakari
</description>
<dc:date>2017-06-13T06:45:57Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/54434">
<title>External Assessors as “Reviewers” for Quality Assurance of Open Access Journals</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/54434</link>
<description>2017
External Assessors as “Reviewers” for Quality Assurance of Open Access Journals
Hurme, Pertti; Crawford, Barbara
</description>
<dc:date>2017-06-13T05:06:13Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/52198">
<title>Algorithmic Reflections on Choreography</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/52198</link>
<description>2016
Algorithmic Reflections on Choreography
Ventura, Pablo; Bisig, Daniel
In 1996, Pablo Ventura turned his attention to the choreography software Life Forms to find out whether the then-revolutionary new tool could lead to new possibilities of expression in contemporary dance. During the next 2 decades, he devised choreographic techniques and custom software to create dance works that highlight the operational logic of computers, accompanied by computer-generated dance and media elements. This article provides a firsthand account of how Ventura’s engagement with algorithmic concepts guided and transformed his choreographic practice. The text describes the methods that were developed to create computer-aided dance choreographies. Furthermore, the text illustrates how choreography techniques can be applied to correlate formal and aesthetic aspects of movement, music, and video. Finally, the text emphasizes how Ventura’s interest in the wider conceptual context has led him to explore with choreographic means fundamental issues concerning the characteristics of humans and machines and their increasingly profound interdependencies.
</description>
<dc:date>2016-12-07T08:42:34Z</dc:date>
</item>
<item rdf:about="https://jyx.jyu.fi/dspace/handle/123456789/52086">
<title>Bodystorming for Movement-Based Interaction Design</title>
<link>https://jyx.jyu.fi/dspace/handle/123456789/52086</link>
<description>2016
Bodystorming for Movement-Based Interaction Design
Márquez Segura, Elena; Turmo Vidal, Laia; Rostami, Asreen
After a decade of movement-based interaction in human–computer interaction, designing for the moving body still remains a challenge. Research in this field requires methods to help access, articulate, and harness embodied experiences in ways that can inform the design process. To address this challenge, this article appropriates bodystorming, an embodied ideation method for movement-based interaction design. The proposed method allows for early consideration of the physical, collocated, and social aspects of a designed activity as illustrated with two explorative workshops in different application domains: interactive body games and interactive performances. Using a qualitative methods approach, we used video material from the workshops, feedback from participants, and our own experience as participants and facilitators to outline important characteristics of the bodystorming method in the domain of movement-based interaction. The proposed method is compared with previous ones and application implications are discussed.
</description>
<dc:date>2016-11-30T13:04:04Z</dc:date>
</item>
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